Lovers In A Dangerous Spacetime Review

The boss encounters, while meticulously and expertly designed, is one area where Lovers in a Dangerous Spacetime splutters slightly. I can imagine that these are meant to make players feel particularly overwhelmed, but the ship feels far too cumbersome to manage in order to counter their powerful attacks – at least unless you have four players. Asteroid Base's co-op space shooter, Lovers in a Dangerous Spacetime, is out. Check out our review of this vibrant, quirky shoot-em up.

Game Info
PlatformWin, Mac, Xbox One
PublisherN/A
DeveloperAsteroid Base
Release Date

As kitschy as the name 'Lovers in a Dangerous Spacetime Simon the sorcerer: 25th anniversary edition. ' might seem, every word in that title is completely accurate. It's a game about love; about a galaxy fueled by affection, and a game design that tests the relationship and teamwork of its two co-op players. It takes place in outer space, albeit an infinitely colorful and vibrant version of outer space, inhabited by adorable, bipedal animals.

However, the most apt word in that title — by a country mile — is 'dangerous.' Lovers in a Dangerous Spacetime is a stress-handling simulator, one that delights in tossing you into the deep end of the pool after you've just escaped the deep end of a different, adjacent pool. Dragon glory wiki. That may sound like a turn-off, but sharing in that constant scrambling with a friend is uniquely rewarding, assuming you both don't drown.

Constant scrambling with a friend is uniquely rewarding

You and your co-pilot — who can also be an AI pet that you can command — are tasked with flying a circular spaceship lined with different terminals through asteroid belts, space stations and other tight-quarters environments on a rescue mission. Each terminal serves a different function: Your basic ship has turrets in all four cardinal directions, a station that lets you rotate a projectile-blocking shield around your ship, a 'super weapon' on a long recharge, a pilot's chair and, most amusingly, a map terminal you have to use periodically to get your bearings.

Each station can be upgraded by collecting gems found floating around in the inky blackness of space, which can further be combined to develop unique power-ups. By the end of each campaign chapter, your standard ship will have transformed into a power-thrusting, caltrop-dropping, chainsaw-wielding, rocket-launching, projectile-reflecting death machine. After completing that same chapter, you lose it all. C'est la vie.

The joy of Lovers in a Dangerous Spacetime is knowing which two stations any given situation calls for. If you're scouting for rescue targets — each level has 10, though you only need to locate five to move on to the next level — one player flies while the other bounces between the map and whichever gun is facing forward. Learning which fights require the use of the shield and which require the well-timed deployment of a super weapon takes nearly the whole game, but making the right judgment call is hugely satisfying.

You actually have to run and jump around the interior of your ship to go to those different stations, so plotting your course and your teammate's course becomes half the challenge. It's not easy to hop off a cannon and dive into the shield station to try to make a last-minute save, or to deploy the super weapon and pilot it into the path of an incoming enemy. The game is constantly pushing you ever so slightly out of your comfort zone, which is almost always an exhilarating place to be.

Sometimes, though, Lovers in a Dangerous Spacetime ramps up the difficulty too far, too fast. On the game's 'Normal' difficulty, you'll occasionally be beset upon by waves of enemies spawning in on all sides, launching more projectiles at you than you could ever dodge or block, all knocking you into damaging terrain or into the path of an awaiting sentry gun. I've gone from full health to exploded in a matter of seconds, losing a 15-minute run before I knew what hit me.

It's enough to sap your desire to hit the Retry button, and probably enough to send you into the loving embrace of the still-kind-of-difficult 'Casual' difficulty setting.

Difficulty spikes notwithstanding, Lovers in a Dangerous Spacetime is otherwise respectful of its players' time. You can knock out the campaign in a little over five hours, but no two levels are alike — you'll ricochet between hectic timed rescue missions, underwater current surfing missions, wave-based survival missions and some genuinely clever, thrilling boss battles, with little repetition between them. It was enough to keep me constantly guessing, and frequently crashing.

Every facet of Lovers in a Dangerous Spacetime's design is built around coordination, especially once you unlock more complex ships that tamper with the core rules of the game. For example, the 'Banana Split' vessel has color-coded security doors that only certain players can pass through — flying that ship involves a lot of yelling across the couch.

However, I'm torn on whether or not it's easier to play with an AI partner, represented by a space helmet-equipped cat or dog. You can direct them to scamper to and control any station on your ship, except for the pilot's seat. They can move lightning-fast, and there's no confusion on where both pilots are at any given time, but your AI teammate is incapable of the kind of triage a human player brings to the table. I can't count the number of times my dumb cat has rotated our shield to block a single incoming projectile, moving that shield out of the way of the 30 incoming projectiles on the opposite side.

Bad, cat. Bad.

Wrap Up:

Cooperation softens Lovers' hardships

Lovers in a Dangerous Spacetime can occasionally feel a little too stressful for its own good, but there's something undeniably lovely about its core design. It is, ultimately, an object lesson in dealing with hardships — that even when they grow to be far too much to handle, they can be softened with the support of a patient and cooperative friend.

Or, if you can't find a patient and cooperative friend, you can always just get a cat.

Lovers in a Dangerous Spacetime was reviewed using a pre-release 'retail' Xbox One download token provided by Asteroid Base. You can find additional information about Polygon's ethics policy here.

About Polygon's Reviews
8.0 Mac

An exquisitely presented co-op space shooter that can be burdensome when played solo, but delights when played with a friend.

Lovers in a Dangerous Spacetime is released on PlayStation 4 this week. Here's our review dating from the Xbox One and PC release on 9th September 2015.

Lovers in a Dangerous Spacetime is a game about relationships. In the first instance, it's that old video game story about the relationship between objects and space: you must pilot your cumbersome blancmange of a ship through a tight warren of tunnels and asteroids, taking care not to deplete its shields in collisions. This much is familiar. Where the Canadian-made game develops the theme is in asking you to manage not only your ship's movement through space, but also (and simultaneously) your character's movement through the ship's interior.

Lovers in a Dangerous Spacetime

  • Publisher: Asteroid Base
  • Developer: Asteroid Base
  • Platform: Reviewed on PC
  • Availability: Out now on Xbox One, PC and PS4.

A side-slice view of your craft allows you to peer into its decks and halls like a child nosing over a doll's house. The ship is burdened by a higgledy design. The steering wheel is, for example, housed in a different room to the shield controls, which are in a different place to the map room. Before you can utilise any of these various functions, you must first relocate your character to the appropriate room, climbing ladders and leaping platforms as quickly as possible on the inside, in order to manage the situation on the outside. Where most game designers try to streamline their designs, smooth off the friction and map the game's controls to a different button, developer Asteroid Base Inc. chooses to obfuscate.

It's also a game about human relationships. Play with a friend and you'll both assume the role of an astronaut, complete with upturned fish bowl over the head. Together, you must wrangle the ship's functions, screaming at one another to, for example, man the shields, or rush to the upstairs turret. Your chances of success hinge on the quality of your communication. Race to man the same turret and you will be utterly vulnerable for the ten seconds it takes you sort out who is actually going to sit in the seat, time during which your ship is both stationary and undefended. It's in these moments of frantic haplessness that Lovers in a Spacetime sparkles.

Play by yourself and you will be paired with an AI, either a dog who goes by the name of Doppler, or a cat called Kepler, a wing-pet that will prove essential to your survival. Here the game's demands become even greater, as you must move not only your character about the ship, but also your co-pilot, ordering him to different locations to defend, attack or check the map. Played solo, the game takes on a different, cooler quality. Here the mistakes aren't quite so funny. Either way, the design sounds unworkably complicated on paper, but in the hands you soon learn to manage the relationship between the ship's interior and the exterior, and between your ship's pilot and co-pilot.

The game's challenge derives specifically from the ship's design, rather than the demands the game makes upon your dexterity. Four of its seven stations control gun turrets which are immovably positioned on the four points of a compass: top, bottom, left and right. The engine station is located at the centre of the ship, and must be manned before it is able to move. The shield station controls the location of ship's flawed armour, which protects less than a quarter of the exterior, and must be move around to provide protection from enemy bullets and knocks. Finally, the Yamato laser system has its own room. This powerful weapon automatically skirts the edge of the ship's circumference, auto-firing for a few seconds when it's triggered. You are well-tooled, then, but also understaffed. If you have a crew of five, you would be unstoppable. But with just two of you on board, you must constantly make crucial decisions about where to sit. Do you concentrate on piloting the ship, leaving your co-pilot only able to shoot at enemies that come at you from one specific direction? Or do you anchor the ship, and man the opposite turret to help him out?

Outside you are searching for space frogs, which have been captured and caged around the game's randomly generated levels (or, in some cases, swallowed up by larger enemies). Collect five frogs and you unlock the stage's giant pulsing heart portal, which leads to the next stage. While you only require five frogs to progress, each stage actually homes ten frogs, and rescuing these extra hostages will level up your character and ship more quickly, so it's worth taking the time.

Dangerous

The difficulty soon ramps up and some asteroid chambers, for example, will have a cage of frogs at their centre. But when you arrive at the location, the cage disappears and you're besieged by enemies. In these situations, if you rely on your co-pilot to do all of the shooting, while you attempt to pilot around the space, you will inevitably explode. At these moments, you need to step down from the captain's chair and man a turret. In some asteroids, which are filled with water, your ship will start to spin, meaning you'll have to hop from turret to turret in order to control the incoming swarm. It's hectic and disorientating. When you fail it's enormously frustrating, an emotion that isn't quite matched in intensity by the feeling of elation when you triumph.

On your journey you collect gems, which can be installed to each of your ship's seven stations to alter their behaviour. Install a metal gem in the engine room, for example, and you'll leave a trail of spikes in your path, spat out by the exhaust pipe. Apply the same gem to the shields and it transforms your protective layer into a spiked, medieval carapace, one that can be used to barge into aliens. Later, you'll be able to install upgrades that allow you to add multiple gems to a single module and, like in Treasure's seminal Gunstar Heroes, create paint mix-like combinations of attack and defensive capabilities. These gems are stripped from your ship when you defeat a chapter's final boss, but the broader capabilities of the ship carry over.

Nevertheless, on the default difficulty, Lovers in a Dangerous Spacetime is a far more challenging game than its sugar pop styling suggests. A competent two-person team will be able to make consistent progress, but play alone and you're in for a tough journey. As the title suggests, this is a game best played in pairs. And even then, love is far from guaranteed.