Entanglement Game


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Entanglement is a level 2 Glyphword in the Hearts of Stone expansion that can be crafted by the Runewright.

en·tan·gle

(ĕn-tăng′gəl)tr.v.en·tan·gled, en·tan·gling, en·tan·gles
1. To cause to become twisted together or caught in a snarl or entwining mass: The fishing lines became entangled. His foot was entangled in the wiring.
2. To involve in a complicated situation or in circumstances from which it is difficult to disengage: The country found itself entangled in a series of regional conflicts. She wanted to avoid relationships that might entangle her emotions. See Synonyms at catch.
3. Physics To cause (the quantum states of two or more objects) to become correlated in such a way that they remain correlated, even though the objects are separated spatially.
en·tan′gler n.

entanglement

(ɪnˈtæŋɡəlmənt) n
1. something that entangles or is itself entangled
2. a sexual relationship regarded as unfortunate, damaging, or compromising

en•tan•gle•ment

(ɛnˈtæŋ gəl mənt)
n.
2. the state of being entangled.
3. something that entangles; snare; involvement; complication.
Noun1.entanglement - an intricate trap that entangles or ensnares its victim
spider web, spider's web - a web resembling the webs spun by spiders
trap - a device in which something (usually an animal) can be caught and penned

entanglement

noun
1.affair, involvement, romance, intrigue, fling, liaison, love affair, amour, illicit romancea romantic entanglement
2.difficulty, mess, confusion, complication, mix-up, muddle, predicament, imbrogliotrying to do his job without the usual bureaucratic entanglements
3.becoming entangled, mix-up, becoming enmeshed, becoming ensnared, becoming jumbled, entrapment, snarl-up(informal, chiefly Brit.), ensnarementMany dolphins are accidentally killed through entanglement in fishing equipment.

entanglement

noun1. The condition of being entangled or implicated:
embranglement, embroilment, enmeshment, ensnarement, involvement.
2. Something that is intricately and often bewilderingly complex:
cat's cradle, jungle, knot, labyrinth, maze, mesh (often used in plural), morass, skein, snarl, tangle, web.
indviklingsammenfiltring
enchevêtremententrelacentremêlementimbrogliointrication
flækja
spletenie

entanglement

[ɪnˈtæŋglmənt]N
2. (= love affair) → líomamoroso

entanglement

[ɪnˈtæŋgəlmənt]n
(= complicated situation) → imbrogliom
romantic entanglement → amourmcompliqué

entanglement

n
(lit, no pl: = enmeshing) → Verfangennt; (= tangle, of ropes etc) → Durcheinandernt; (esp Mil, of barbed wire) → Verhaum
(fig, in affair etc) → Verwicklungf; legal entanglementRechtskonfliktm; he wanted to avoid any entanglement with domestic politicser wollte sich aus der Innenpolitik heraushalten; she didn’t want any romantic entanglementsie wollte nicht in eine Romanzeverwickeltwerden

entanglement

[ɪnˈtæŋglmənt]n (fig) (gen) → coinvolgimento; (romantic) → relazionefsentimentale

entangle

(inˈtӕŋgl) verb
to cause (something) to become twisted or tangled with something else. Her long scarf entangled itself in the bicycle wheel; entangled in an unhappy love affair. verstrik, verwikkel يَشْبِك вплитам emaranhar zaplést se verwickeln filtre ind; vikle ind μπλέκωenredar, enmarañar sisse mässima گرفتار کردن؛ گیر انداختن sotkeutua emmêler לְסַבֵּך उलझाना, फंसाना zaplesti, zamrsiti összekuszál melibatkan flækja(st) í impigliare; invischiare もつれさせる 얽히게 하다 į(si)painioti, į(si)velti sapīties; iepīt; iejaukt terperangkap verstrikkenfiltre seg sammen, vikle seg inn i zaplątać نيول، ګيرول، ايسارول، سره تاوول، مغلق كول emaranhar a se încurca запутывать zapliesť sa zaplesti upetljati trassla (snärja) in ทำให้พัวพันในปัญหา dolaştırmak, dolanmak 纏住 заплутувати(ся) پھندے میں پھنسنا ، معاملات میں الجھنا vướng vào 缠住
enˈtanglement noun
verwarring, verwikkeling, verstrikking تَشْبيك، تَعْقيد заплитане complicação spletení; zápletka die Verwicklung sammenfiltring; indvikling μπλέξιμοenredo, lío sissemässimine گرفتاری؛ در هم پیچیدگی suhde enchevêtrement, complicationsסבוך उलझन zaplet, zbrka összekuszálás keterlibatan flækja imbroglio; complicazione もつれ 얽힘 į(si)painiojimas, į(si)vėlimas sapīšanās; nepatikšanas keterlibatan verwikkelingsammenfiltring, forviklingplątanina نيول complicação încurcătură, com­pli­caţie запутанность; затруднение spletenie; zápletka zaplet upetljanost intrasslande, trassel, härva การทำให้ยุ่ง karışıklık, dolaşıklık 糾纏 заплутаність جال ، پھندے میں الجھنے کی کیفیت sự vướng mắc 纠缠

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Overview

This is a clone of Entanglementpuzzle game for iOS, made with Swift. You start with a tile at the center ofthe board, which gives you the tiny amount of a redline. Your goal is to create the longest red line path possible.You can use either the tile in your hands or swap it with the onein your pocket.

Note: more detailed application internals overview you can find on my blog.

Architecture

The board is represented as a two-dimensional array of Tile objects.Both map and each tile are hexagons.

Tiles

Each Tile object has 12 possible path fragments.Each side of a tile holds two ends of a path fragment.Connections between tile sides are represented by 12-element array,connections, where each element is a tuple, containing the beginningand the end points' indices for each path fragment.Order for those numbers does not matter inside connections array.But it does matter in the meaning of the whole tile:

Here, if you join, say, c0 and c5, you shall got the line fragment.

Tile class has these helper methods:

  • outputFromNeighbourOutput(output: Int) - for finding out the connection 'pin' indexfor the neighbor tiles (if you place two tiles one above another,their pins' indices on the join line will be different - the topone will have pins c7 and c6 whilst the bottom one will havec0 and c1).

  • intput(output: Int) - for fianding the endpoint for a pin (c5 if c0 is given or c0 if c5 is given, in our example)

  • output(intput: Int) - finds the correspondence between neighbour pins (in our example with stacked tiles, this method associates c0 with c7 or c6 with c1 and others)

  • rotate(direction: Int) / rotateLeft() / rotateRight() - rotates a tile, changing pins on its sides

There are a few derived classes. Those are used to distinguish the borders ofa board (BorderTile), empty places within a board (Tile),tiles outside the board (EmptyTile), the starting point (ZeroTile)and the tiles which already on the map (NonEmptyTile).

It has an environment which is purposefully fraught with danger and paranoia, a sandbox where people are allowed to be awful, and a challenging and (at times) impenetrable user interface. Here is where Hackmud starts to shine. Hackmud game. It shares many characteristics with EVE Online.

Board

Board stores tiles, which have been already placed and those which are empty,and the 'zero' one (the one where you start), and the borders.. It's allabout the board.

The tiles are stored in a two-dimensional array, but here's the trick:to draw them (and for the better understanding's sake) I placed themin the non-orthogonal coordinate system (note the u and v coordinatesused in the code), formed by a two lines, lying through the tiles' centersand crossing under 120o angle:

The center of the map, the form of the map - those two are configuredparameters of the board, but generally those are set to a hexagon boardshape and its center in the (4, 4) point.

Board class provides a way to detect the place for the tile, which will be placed next.This is done using simple switch .. case operator. Say, you have your last tile placed at(u, v) point and the line ends at its c_i pin. The findNextPlace() -> (Int, Int) methodwill provide you with a neighbour tile placeholder' coordinates. Note: this method does notcheck if the placeholder contains BorderTile or ZeroTile or whatever - this check is performedwhilst the new tile is being placed.

The placeTile(tile: NonEmptyTile) method performs placing tile and checks for the game end.This method also performs the extension of a path. The information about current path isstored in the Path class instance in the form of (u, v, localInput, localOutput) structure.Most of those parameters are stored for the debugging purposes - the only thing you need isthe output pin of each tile.

Game

Game class encapsulates Board object, next tile (the one you 'hold in your hand') and the 'pocket'tile. It also provides convenient methods to manipulate game state - rotateTileLeft(),rotateTileRight(), usePocket(), placeTile() and isGameOver() -> Bool to check if the gamegoes on.

You can use those method and create any UI you can imagine (to display game state) to createyour own distribution of the game.