Zombie Panic Source Guide

Zombie Panic! Source
Developer(s)Zombie Panic! Team
Publisher(s)Zombie Panic! Team
SeriesZombie Panic!
EngineSource Engine
Platform(s)Microsoft Windows
ReleaseDecember 28, 2007 (v1.0)
October 3, 2008 (v1.3) (Steam Release)
Genre(s)First-person shooter, survival horror, Free-to-play
Mode(s)Multiplayer

In Zombie Panic! Source, Players take turns playing as both Survivors (Humans) and Zombies (Undead). Survivors are the humans whom are on the run from the undead or who are fighting back against the Zombie hoards. The Survivors have access to a multitude of weapons and equipment that they can use to dispatch their unliving foe. DISCLAIMER: This guide is currently relevant for version 3.0.9a of Zombie Panic! Source and doesn't cover any features or gameplay mechanics introduced in version 3.1.0, which is currently in a state of public beta testing.We will update our guide with up to date information, gameplay tips and basics once the version 3.1.0 will be officially released as a stable build.

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Zombie Panic! Source (ZPS) is a cooperative, survival-horror Half-Life 2first-person shootermodification. It is the sequel to the popular Half-LifemodificationZombie Panic. Set in the middle of a zombie apocalypse, players start as a small group of survivors attempting to stay alive. Each map will have its own objectives to complete and win the round or survive by a period of time.

Initially released on December 28, 2007 via ModDB page as a public beta (v1.0) and later re-released for Steam via Steamworks in October 8, 2008 as a free-to-play game.

Gameplay[edit]

At the start of each round, players can either choose to join the human team or volunteer to be the first zombie. If no one volunteers the game will pick one human randomly, and the game begins. The starter zombie's goal is to kill the humans while the human goal is to stay alive as long as possible, complete objectives, or even wipe out all the zombies. The catch is that when a human dies he will simply join the ranks of the undead, now ready to finish off his old living teammates. The humans cannot tell by the player list who is alive and who is undead.

Eventually, there will only be one survivor still standing if everything goes wrong, his back against the wall while facing the animated corpses of his former allies. In a survival round, the zombies team only has a certain number of reinforcements (lives), and when a zombie is killed they lose a life from the counter. However, when a human is killed they gain 1 life. When the zombies run out of lives, the remaining survivors win the round by killing off the remaining undead left on the map. In objective rounds, zombies get an unlimited number of lives while the humans must complete a variety of map-based objectives to win.

History[edit]

Zombie Panic! Source began development in early 2005, and released their first public beta on December 28, 2007.[1][2]

On October 8, 2008, it was one of the first five 'mods' to be released on Steam by Valve under their new commitment to easily accessible quality user-created modifications in the Steam Store.

See also[edit]

References[edit]

  1. ^Contact Michael McWhertor: Comment (January 2, 2008). 'Zombie Panic Source Brings Zombies, Panic To Source'. Kotaku.com. Retrieved November 9, 2012.
  2. ^'Zombie Panic: Source - Blue's News Comments'. Bluesnews.com. December 30, 2007. Retrieved August 16, 2016.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Zombie_Panic!_Source&oldid=860321958'

This readme is for the Half-Life 2 Source Mod 'Zombie Panic Source'.

The main purpose of this repository is to submit any bugs or issues present in the modification.

Reporting Issues

If you would like to report an issue you've found in the mod, please check the issue list to see if it's been reported. Include closed issues in your search.

Also consult this link for preexisting issues (we'll slowly move the current issues over to this system, but feel free to help out)

If the issue hasn't been reported yet, submit it in GitHub with the following information:

  • A short descriptive title
  • Detailed information of the issue (what happens if it occurs, etc.) along with any screenshots or output from the developer console (accessible in game via ` key)
  • Steps on how to reproduce the issue (How did you do it?)
  • And if possible, system information*

Place Developer Console output in a blockquote (Press M while in your web browser for a cheat sheet on how to do that)

*Easiest way to obtain your system information is through Steam (Help > System Information). Copy and paste all of that information into your bug report, in a blockquote.

*If your game crashes

If while playing ZPS, you inexplicably get thrown to the desktop with an error window (hl2.exe has stopped responding), do the following:

  • Don't close the game until the error window gives you a prompt to close it (when the OK button appears)
  • Follow the same directions as mentioned above in Reporting Issues but:
  • Before you submit the issue, check your ZPS folder (located in steamsteamappsyouraccountzombie panic source) to see if there's a newly generated .mdmp file
  • If there is, upload and attach it to your issue ticket and then submit it

Code of Conduct

Since this will ideally be used by the public to help centralize and organize the issues present in the mod, the team would appreciate if you can remember the following:

  • Do not insult, harass, or demean anyone.
  • Do not intentionally multi-post an issue.
  • Avoid using ALL CAPS when creating an issue report.
  • Do not repeatably update an open issue, saying that the issue persists.
  • Do not use exploits for your own gain, this tracker is up in goodwill to allow the public to help the dev team out with bug reporting.

Reminder: ZPS is a HL2 modification so some issues that you'll find may be common throughout various Source 2007 based mods (ex: clientregistry.blob error) or may not even be issues at all.

Zombie panic source download

Feature Requests

To a lesser extent you can request certain things for the team to look into, such as new specific entities that mappers can use to make more creative objectives. However, we'll overlook requests that are either ill-fitting for the mod's subject or just plain silly (we are not adding handheld GAU-8 Avengers or zombified animals).