Hard Corps Uprising Gamefaqs

The Contras are back, and Ollie North is scared. Actually, not those Contras. Contra: Hard Corps, the first Contra game for the Genesis, continues Konami's line of fast-shooting explosive warfare, and you definitely get more bangs for the buck.

Counting on Contras

It's been five years since the end of the Alien Wars (Contra III on the SNES), but civilization has still not completely regrouped. The government, such as it is, has formed a new group of elite military grunts, who have taken the name of their fallen heroes' brigade, the Contras. Those that fear them, however, just call them the Hard Corps.

Hard Corps: Uprising Achievement Sessions There are currently no gaming sessions for the Disposable Warrior achievements that you can join - why not register and make a new session? Gaming sessions. For Hard Corps: Uprising on the Xbox 360, we proudly present GameFAQs Answers, which lets users help users with the tough questions.

ProTip: To knock off ol' one- eye, aim and jump when the firestorm breaks out. If he throws the abandoned car at you, shoot him from the side.

Each Contra has his own weapons and special attacks (shown below and right). They'll need them as they face more malevolent metal mayhem than a GWAR concert. At the end of each level you square off with a boss so huge that it makes Roseanne Arnold look..well, smaller, at least. The bosses go from bad to worse, ranging from a cyber-cydops to a train with an attitude!

At the end of each stage, you face multiple-choice scenarios. Do you save the Research Center or exact revenge on an enemy? It's up to you to decide, and you'd better hurry. One hit, and it's back to buck private for you.

A Sight for Corps Eyes

For those of you who think that the Genesis isn't capable of eye-catching graphics, this game proves you wrong. Big, bad, strange-looking machines, vivid, detailed backgrounds, and some of the best-looking explosions ever are interlaced with smooth animation for a totally nuked-out firestorm of a game! Add in a few different perspectives, like a huge robot chasing you down the Information Highway, and you have a game that looks as tough as it plays.

The sounds are marginal but effective. The only thing you'll remember hearing are the explosions, which test the limits of TV speakers. The music has a Japanese techno hybrid sound that isn't too bad. The control in the game is as simple as pulling a trigger. You use one button ' to switch between weapons, one to jump, and one to fire. You can even change your stance during a stage: One setting lets you shoot and run, the other keeps you steady and immobile while shooting.

  • When fighting the highway boss, slide when the fist comes slamming down.
  • Get under the airborne enemies in Deadeye's stage. They only shoot from an angle.

On the Cantra-ry

As you're attacked from the land, air, and train tracks, you'll have to ask yourself one question: Do you feel lucky? Well, do you? Because this game will definitely wear the old thumbskis down to little nubs. If you haven't memorized the Contra mantra ('Kill 'em all and let Cod sort 'em out'), then you may not be ready for this intense title.

If you think you're hard enough for the Corps, then by all means, pick up a 'stick and start firing.

At the Research Center, you encounter these guys at the beginning. Jump over the missiles, and then shoot the marauders. They'll explode into their own machine.

Overall rating: 7
Hard Corps: Uprising
Developer(s)Arc System Works
Publisher(s)Konami
Artist(s)Daisuke Ishiwatari
Composer(s)Daisuke Ishiwatari
SeriesContra
Platform(s)Xbox 360, PlayStation 3
ReleaseXbox 360
  • JP: February 16, 2011
  • NA: February 16, 2011[1]
  • EU: February 16, 2011
PlayStation 3
  • JP: March 15, 2011
  • NA: March 15, 2011
  • EU: March 23, 2011
Genre(s)Run and gun
Mode(s)Single-player, co-op

Hard Corps: Uprising is a run and gunvideo game developed by Arc System Works and published by Konami for the Xbox 360 and the PlayStation 3. The game was released digitally on Xbox Live Arcade on February 16, 2011 and on the PlayStation Network on March 15, 2011.[2] In Hard Corps: Uprising, the player assumes the role of Colonel Bahamut, along with other main characters. Konami has added three additional player characters (Sayuri, Harley Daniels, and Leviathan) via downloadable content.

Hard Corps: Uprising is the thirteenth installment in the Contra series and serves as a spin-off to Contra: Hard Corps as well as the prequel to the original Contra. Kenji Yamamoto, the producer, has said that the intention is to make the Hard Corps series into a new franchise.[3]

Gameplay[edit]

Hard Corps: Uprising features two main game modes, Rising and Arcade. In Rising Mode, players can collect points throughout levels which are then used to purchase various upgrades and customization for weapons, armor and character abilities. Rising Mode also features a health bar, similar to the Japanese version of Contra: Hard Corps, allowing the player to take more than one hit before losing a life. Arcade Mode is a more difficult game mode in which the power-up shops are removed.

Many new moves have been added. The character can dash, dash in mid-air, double-jump and deflect enemy projectiles by bouncing them back. Additional moves can also be purchased in Rising Mode.

Weapons include the standard rifle, the machine gun, the spread shot, the crash gun (shoots arcing grenades), the ripple gun (acts like a force field when sprinting), the heat gun (shoots large blasts of fire), the chain laser (homes in on enemy targets) and the Katana (unleashes a wide arc of energy onto the targets). As in Contra III: The Alien Wars, the player can carry two weapons and switch between them at any time. Tropico 3. By collecting the same weapon several times the player will improve its firing rate and power. Other weapon upgrades are available in Rising Mode as well.

Plot[edit]

In 2613, twenty years before the events of the original Contra, the world is ruled by an empire known as the Commonwealth, under the reign of Tiberius. Neighboring nations have suffered under the Commonwealth's oppression and resistance forces rise across the land. However, so many resistance fighters have fallen to the overwhelming might of the empire, that their strength is now severely diminished. A group of elite soldiers rise through the ranks of the resistance and band together to execute a desperate plan. The leader of this group is the war hero Bahamut.

Contra fictional chronology
  • 2613 – Hard Corps: Uprising
  • 2633 – Contra
  • 2633 – Contra ReBirth
  • 2634 – Super Contra
  • 2635 – Operation C
  • 2636 – Contra III: The Alien Wars
  • 2636 – Contra 4
  • 2638 – Contra: Rogue Corps
  • 2641 – Contra: Hard Corps
  • 2647 – Contra: Shattered Soldier
  • 4444 – Neo Contra

Development and release[edit]

Audio[edit]

The game's soundtrack is composed by Daisuke Ishiwatari.

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic(X360) 75/100[4]
(PS3) 76/100[5]
Review score
PublicationScore
IGN8.5/10

Hard Corps: Uprising was generally well received. Daemon Hatfield of IGN gave the game an 8.5/10 saying 'If you've ever been into Contra or Metal Slug or action movies, Hard Corps: Uprising is for you'.[6] He criticized Arcade Mode for being too punishing but praised Rising Mode for its upgrade system which decreased difficulty for players. He also praised the detail and art direction of the game, enjoying the anime feel of the game and the many things happening in the background (like the giant snake boss moving in the background in Level 1). Nathan Meunier of GameSpot gave the game a 7/10 saying 'If the unmistakable opening prog-metal guitar riff and the frenzy of bullets that erupt from the get-go aren't a dead giveaway, the game's sadistic difficulty should be enough to jog your memory'.[7] His main issue was the brutal gameplay and multiple cheap shots encountered during the game. He advises players that they should not go solo unless they are hard core players. He too praised the art style, saying 'The beautiful hand-drawn art style has a pleasant anime vibe that updates the otherwise classic run-and-gun gameplay. Not only does each stage offer a stark visual contrast from the previous one, but they also throw in new and unexpected twists that break up the flow.' Contra Central said it's highly creative game that changes constantly and keeps you wake. They also pointed that hand-drawn art style, which has a pleasant anime vibe, gives new life to classic run-and-gun gameplay. [8]

References[edit]

  1. ^'Xbox LIVE Arcade House Party details and dates'. Retrieved August 12, 2019.
  2. ^Daemon Hatfield (2010-06-03). 'E3 2010: (Contra) Hard Corps Preview - PlayStation 3 Preview at IGN'. Ps3.ign.com. Retrieved 2010-12-31.
  3. ^Spencer . August 26, 2010. 2:39pm (2010-08-26). 'Hard Corps: Uprising Interview On Game Balance And The Arc System Works Connection // Siliconera'. Siliconera.com. Retrieved 2010-12-31.
  4. ^'Hard Corps: Uprising for Xbox 360 Reviews'. Metacritic. CBS Interactive. Retrieved 2018-09-21.
  5. ^'Hard Corps: Uprising for PlayStation 3 Reviews'. Metacritic. CBS Interactive. Retrieved 2018-09-21.
  6. ^Hatfield, Daemon (16 March 2011). 'Hard Corps: Uprising Review'.
  7. ^http://www.gamespot.com/reviews/hard-corps-uprising-review/1900-6298912/
  8. ^https://contracentral.com/hard-corps-uprising/

External links[edit]

  • Hard Corps: Uprising at MobyGames
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