Hammerfight Free
Features include taking control of minifigures and animals, driving the Hogwarts Express, changing the weather from rain to snow to night to day, casting spells and flying on broomsticks, and creating your own minifigures and models with classical and Harry Potter style Lego faces, bodies, cloaks and even wands; while the workshop contains castle pieces, to extras, to standard pieces.Creator: Harry Potter and the Chamber of Secrets Creator: Harry Potter and the Chamber of Secrets is the sequel to Lego Creator: Harry Potter, which focuses on the second movie,. Completing tasks will unlock different worlds and models the player can use in their own world. This is the only Lego Creator installment not to be developed by Superscape, instead being developed by and published by and.While the sequel contains many of the same features as the debut game, more additional features were added to enhance the player's creative ability, including more models, more worlds, and more minifigures. Lego creator harry potter and the chamber of secrets audio book. Certain characters or animals can reach certain areas of the game. The game includes many features that give the player a lot of creative ability.
Hammerfight - Hammerfight - is a simple but exciting physic-based action game.Twist your hammer and blow your enemies. Collect gold to. Hammerfight, previously known as Hammerfall, is a 2-dimensional physics-based video game published by Kranx Productions and 1C for Windows in 2009. It was re-released as a cross-platform game in the third Humble Indie Bundle in 2011, at which time the underlying engine, Haaf's Game Engine was made cross-platform and open-sourced.
Hammerfight | |
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Developer(s) | Konstantin Koshutin (aka Gkosh) |
Publisher(s) | Kranx Productions, 1C |
Designer(s) | Konstantin Koshutin |
Engine | Haaf's game engine |
Platform(s) | Linux, Windows, PSP, Mac OS X |
Release |
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Genre(s) | Combat |
Mode(s) | Single-player |
Hammerfight, previously known as Hammerfall, is a 2-dimensionalphysics-basedvideo game published by Kranx Productions and 1C for Windows in 2009.
It was re-released as a cross-platform game in the third Humble Indie Bundle in 2011, at which time the underlying engine, Haaf's Game Engine was made cross-platform and open-sourced.[1][2]
Plot[edit]
The player is a member of a tribe called the Gaiars, a strong race who have battled with large bugs to survive. When the player's tribe is destroyed, he is taken prisoner and turned into a slave. As the player is discovered to be the last living human Gaiar, he is forced to battle in the arena. In battle, a man recognizes the player as the son of a friend, and together they plot the downfall of the Emperor who ordered the destruction of the Gaiars.
Gameplay[edit]
In the physics-based gameplay, the player swings large melee weapons and relies on centripetal force to give the object enough kinetic energy to destroy enemies. The demo release had six main types of weapons - four melee and two ranged.
The different weapon types offer a certain variety. To be a slow, but well-armored powerhouse using hammers or maces to deliver slow, but crushing blows, or a nimble, but poorly protected sword-wielder, delivering quick, but weak attacks, is entirely up to the player. The game also contains a few different play modes, such as a hunt on worms or a Hammerball game.
The equipped weapon is connected to the player's hovering vehicle, and has physically realistic inertia. By moving the vehicle in circles, it is possible to swing the weapon in circles. Keeping the weapon spinning, getting it to solidly connect with foes, and avoiding their own weapons and other threats is one of the main challenges of the game. Weapon type must also be taken into consideration, with blades more effective against unarmored crafts, and heavier blunt weapons causing more damage to armor. Two weapons can be used simultaneously, and a player can experiment with different weights and types to find a pair of weapons that complement each other, or the player's play style.
Development[edit]
The game was developed by Konstantin Koshutin in 2009. The game was initially released by Kranx Productions and 1C for Windows only.
Video game instructions are included. Clock tower ps1. The cover art and liner notes are included for a CD. May have minor damage to jewel case including scuffs or cracks,or to the item cover including scuffs, scratches, or cracks. No skipping on CD/DVD. VHS or DVD box is included.
Humble Indie bundle re-release[edit]
In 2011 the game became part of the successful third Humble Indie Bundle.[1][2]
Haaf's Game Engine: open-sourced[edit]
For the bundle, Ryan C. Gordonported the game and the underlying game engine, Haaf's Game Engine (HGE), to Linux and Mac OS X. Following that, Relish Games and Ryan Gordon released the source code of their versions of the engine under the zlibfree software license in August/September 2011.[3][4][5][6]
Reception[edit]
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References[edit]
- ^ abMcLaughlin, Ryan (3 August 2011). 'Humble Indie Bundle Sells Lots, Windows Users Still Cheap'. HotHardware. Retrieved 3 August 2011.
- ^ abHGE-comes-to-Mac-and-Linux-guest-post-from-Ryan-Gordon on wolfire.com (August 2011)
- ^Ryan Gordon Ports HGE To Linux, Then Releases Code on Phoronix by Michael Larabel (August 07, 2011)
- ^hge-unix on icculus.org 'August 7th, 2011: Source code released to the world!' (August 2011)
- ^license.txt on hg.icculus.org/icculus/hge-unix
- ^hge - DX8.1 and 9.0 on github.com
- ^'Hammerfight for PC'. GameRankings. Retrieved 3 August 2011.
- ^'Hammerfight'. GamesRadar. Retrieved 3 August 2011.
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