Civilization Revolution 2 Xbox

For Sid Meier's Civilization VI on the PC, a GameFAQs message board topic titled 'Civ VI compared to Revolution?' Conquer the world like never before with The Victory Pack. This new scenario pack contains three variations on Civilization Revolution’s classic victory conditions. Players can display their civilization’s grandeur before all the world in “Enlightenment,” join in a high-speed space race in “Hyper Drive,” or make their fortunes in.

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Civilization Revolution
Developer(s)Firaxis Games
Publisher(s)2K Games
Designer(s)Sid Meier
SeriesCivilization
EngineGamebryo[1]
Platform(s)PlayStation 3, Xbox 360, Nintendo DS, iOS, Windows Phone
ReleasePlayStation 3, Xbox 360[2][3]
  • NA: July 8, 2008
Nintendo DS[4]
  • NA: July 8, 2008
  • EU: September 5, 2008
  • AU: September 11, 2008
iOS[5]
Windows Phone
  • WW: March 26, 2012
Genre(s)Turn-based strategy
Mode(s)Single player, multiplayer

Sid Meier's Civilization Revolution is a 4Xturn-based strategyvideo game, developed in 2008 by Firaxis Games with Sid Meier as designer. It is a spin-off of the Civilization series. The game was released for the PlayStation 3, Xbox 360, Nintendo DS, Windows Phone, and iOS. A Wii version was originally expected but was put on indefinite hold. The absence of a PlayStation Portable version was attributed to a lack of development manpower.[6]

A demo was released on Xbox Live Marketplace and the North AmericanPlayStation Store on June 5, 2008. The demo allows players to play until 1250 AD on a fixed map as Cleopatra or Julius Caesar, and also allows multiplayer play.[7] A similar demo (Civilization Revolution Lite) was released for iOS that allows play until the 'Modern Era' as Julius Caesar, Abraham Lincoln, or Genghis Khan.It is also available on Xbox Live Marketplace as a digital download.[8] For two weeks in March 2014, the Xbox 360 version of game was available as a free download for Xbox Live Gold subscribers.[9]

A sequel, Civilization Revolution 2, was released on July 2, 2014.[10] The original game was removed from the iOS App Store on September 1, 2016.[11]

Gameplay[edit]

The Xbox 360 version

The main game of Civilization Revolution begins in 4000 BC, with a lone settler unit in the middle of a little-explored region. That settler has the capability to found a city, which, depending on its specific mix of geographical surroundings, begins harvesting food (for the continued growth of the city), production (for the creation of units and buildings), and trade (that can be then turned into either research points or wealth). In the early stages of the game, you will encounter uncivilized villages consisting of primitives such as barbarians and friendly villages. Over time, further settlers can be created, forming new cities; buildings can be built to improve each city's overall productivity; military units can be formed, focusing either on defense, offense, or exploration; technologies can be researched, allowing for newer buildings and units; etc. Buildings in a final category, 'Wonders', provide major advantages to the civilization that builds it, either across their entire empire or just in the building city, depending on the Wonder. Meanwhile, rival civilizations are encountered, which can be both valuable trade partners, strategic allies, or dangerous enemies. Ultimately, each civilization competes for land and resources with the purpose of eventual military, technological, cultural, or economic domination.

Civilization Revolution is a turn based strategy game, with every 'turn' representing the passage of several years within the game, which changes from 100 years in the beginning to two years by the end, reflecting the faster pace of contemporary society made possible by technological advancements. Later-era units and buildings are also more 'expensive' to build (in terms of production points) than earlier ones, which is matched with cities' increased efficiency and population. Where the early game tends to be focused on exploring and expanding one's empire, the later game is dominated by the interactions forced upon the player by rival civilizations.

A victory can be achieved in four different ways. Unless specified in a scenario, all four victory conditions are open to be used. Different civilizations have distinct advantages over others depending on their bonuses.

  • Domination: The player must capture all of the other civilizations' capital cities and hold them for one full round; but they do not need to destroy or capture every city.
  • Culture: Obtain a total of 20 great persons, wonders, and/or converted cities in any combination, and build the United Nations wonder.
  • Economic: Acquire 20,000 gold and build the World Bank wonder.
  • Technological: Research all technologies necessary to build and launch a space ship, and be the first to reach Alpha Centauri.

If the player's civilization is nearing one of the above-mentioned victory conditions other than Domination, all other civilizations will declare war on them in an attempt to delay or stop them from winning. The construction of the World Bank, the construction of the United Nations, and the launching of the ship to Alpha Centauri can all be stopped by capturing the enemy's capital and palace.

Players can control one of 16 different civilizations, each with a different leader. Each civilization starts the game with a different special bonus that can be either a technology, a Great Person, or a special ability. As the game progresses through time, the civilizations also obtain new abilities after researching a specific number of technologies. In a given game each civilization can have up to four bonuses that vary from civilization to civilization. Many of the civilizations have specific specialized units that only they can build but unlike previous installments, Which can have bonuses to stats as well. (Ex: Spanish, conquistador vs. Taito legends 2 ps2 cheats xbox 360. knight. The Knight has an 'attack' of 2, 'defense' of 1 and 'movement' of 2, the conquistador has an 'attack' of 4, 'defense' of 2 and 'movement' of 2).

There are also NPCbarbarians who will declare war on any civilization they encounter, regardless of that civilization's strength or their own. In contrast to the barbarians in previous installments of the Civilization series, the barbarians in Civilization Revolution live in villages and generally attack from them, although they occasionally venture toward nearby units or cities. Also, the level of barbarian activity cannot be adjusted as in previous installments, although the level of barbarian activity changes in certain scenarios.

Multiplayer[edit]

Nintendo DS version.

Civilization Revolution features multiplayer options, including match making and ranked games for up to four players (in free-for-all, one-on-one, and two-on-two team battle modes), as well as leaderboards and support for voice and video chat.[12] Although many critics and players agree that the multiplayer is slow, there is an option to turn on a turn timer such as in chess to attempt to make the game go faster and one can only use the diplomacy panel and the city screen during other players' turns. Neither split-screen nor hot-seat multiplayer is supported. During online play, you may move during other online players' turns but computer players will move when every human player has ended their turn.

Releases[edit]

Downloadable content[edit]

For the Xbox 360, Nintendo DS and PlayStation 3 versions, each week a new Firaxis created scenario will become available to players for download. Players compete to earn the best Civilization Revolution leaderboard score for that scenario during that week. Firaxis has also released DLC for PS3 and Xbox 360 which includes wonders, relics, and even specific maps such as deserts, continent look-alikes and several others; new wonders include the Tower of Babel, the Leaning Tower of Pisa and several others which can be utilized in game like any other wonder.[13][14]

Wii edition[edit]

On February 4, 2008 2K Games and Firaxis announced that the Wii version of Civilization Revolution was put on indefinite hold due to lack of manpower and no PlayStation 2 or PlayStation Portable editions of the game to share assets with. Firaxis programmer Scott Lewis explained, 'CivRev was originally a Xbox 360/PlayStation 3 project and was in development for over a year before the Wii/DS platforms were added. The result was that the time and effort it would have taken to remake a game built for higher-end hardware from the ground up would simply have been too costly.'[15] On June 10, 2008, Sid Meier reaffirmed plans to develop a Wii version, stating that Firaxis had 'no intentions of turning backs on the Wii version.'[16]

iOS edition[edit]

On August 10, 2009, 2K Games released an iOS version of Civilization Revolution in the App Store, available in various countries, including the US, UK and Australia.[17] Multiplayer support was added on February 21, 2013.

Windows Phone[edit]

On April 4, 2012, it was released for Windows Phone.[18]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic(PS3) 85/100[19]
(X360) 84/100[20]
(DS) 80/100[21]
Review scores
PublicationScore
Famitsu(DS) 28/40[22]
Game Informer9/10
GameRevolutionB-
GameSpot9.0/10 [23]
IGN8.8/10 [24]
OXM (US)9.0/10
PSM4/5
Award
PublicationAward
IGNBest Xbox 360 Strategy Game
Civilization revolution 2 xbox one

The game received mostly positive reviews by critics. As of October 30, Metacritic lists Civilization Revolution at 85/100 for the PlayStation 3,[19] 84/100 for the Xbox 360,[20] and 80/100 for the Nintendo DS.[21] Average score for the iPhone version is 70%.[25]GameSpot gave the 360 and PS3 versions a 9.0/10 and an editor's choice award, praising its gameplay and visual design but found the multiplayer to be slow.[23]Official Xbox Magazine gave the 360 version a 9.0/10 as well as an editor's choice award. It also won Strategy Game of the Year from OXM for 2008.

The game sold 147,600 copies on Xbox 360 in North America during July 2008.[26] The iOS version was the ninth best-selling game for the iPhone and iPod Touch in 2009.[27]

References[edit]

  1. ^'Published Titles'. Gamebryo. Archived from the original on 16 July 2014. Retrieved 4 January 2015.
  2. ^'Sid Meier's Civilization Revolution for PlayStation 3'. Gamespot.com. Archived from the original on February 13, 2009. Retrieved January 26, 2010.
  3. ^'Sid Meier's Civilization Revolution for Xbox 360'. Gamespot.com. Archived from the original on September 7, 2011. Retrieved January 26, 2010.
  4. ^'Sid Meier's Civilization Revolution DS Video Game'. Gamespot.com. Archived from the original on March 4, 2010. Retrieved January 26, 2010.
  5. ^Buchanan, Levi (August 10, 2009). 'Civilization Revolution Live on iPhone'. IGN. Archived from the original on August 13, 2009. Retrieved August 10, 2009.
  6. ^'Why the PSP Gets No Civ Revolution'. Kotaku. Archived from the original on March 1, 2012. Retrieved July 17, 2007.
  7. ^GameSpot News
  8. ^'Xbox 360 Games on Demand Adds Civilization Revolution Today'. 1up.com. Archived from the original on July 16, 2012. Retrieved January 26, 2010.
  9. ^Kyle England (28 February 2014). 'Games With Gold March 2014: Civilization Revolution, Dungeon Defenders'. IGN. Archived from the original on 24 March 2016. Retrieved 23 January 2016.
  10. ^'Sid Meier's Civilization Official Civ Site 2K'. www.civilization.com. Archived from the original on April 3, 2016. Retrieved April 10, 2016.
  11. ^'Archived copy'. Archived from the original on September 2, 2016. Retrieved September 1, 2016.CS1 maint: archived copy as title (link)
  12. ^Brian Ekberg (July 11, 2007). 'E3 '07: Sid Meier's Civilization Revolution First Look'. GameSpot. Archived from the original on September 30, 2007. Retrieved July 11, 2007.
  13. ^'Official Civilization Revolution Xbox.com page'. Microsoft. Archived from the original on March 20, 2008.
  14. ^Wesley Yin-Poole (May 23, 2008). 'Civilization Revolution Hands-on'. Archived from the original on October 2, 2011. Retrieved July 3, 2008.
  15. ^'Scott Lewis 1Up interview'. 1up.com. Archived from the original on July 20, 2012. Retrieved January 26, 2010.
  16. ^'Sid Meier: We're not turning our backs on Wii'. Joystiq. June 10, 2008. Archived from the original on June 12, 2008. Retrieved June 10, 2008.
  17. ^'Civilization Revolution for the iPhone site'. Civilizationrevolution.com. Archived from the original on January 4, 2010. Retrieved January 26, 2010.
  18. ^wp7lab.comArchived June 20, 2012, at the Wayback Machine
  19. ^ ab'Sid Meier's Civilization Revolution for PlayStation 3 Reviews'. Archived from the original on June 17, 2018. Retrieved July 3, 2018.
  20. ^ ab'Sid Meier's Civilization Revolution for Xbox 360 Reviews'. Archived from the original on August 10, 2018. Retrieved July 3, 2018.
  21. ^ ab'Sid Meier's Civilization Revolution for DS Reviews'. Archived from the original on June 19, 2018. Retrieved July 3, 2018.
  22. ^New Game Cross Review - シヴィライゼーション レボリューション. Weekly Famitsu Hong Kong. Vol.68. Pg.21. February 6, 2009.
  23. ^ abChris Watters. 'Sid Meier's Civilization Revolution Review - GameSpot'. GameSpot. Archived from the original on 28 January 2016. Retrieved 23 January 2016.
  24. ^Ryan Geddes (2 July 2008). 'Civilization Revolution Review'. IGN. Archived from the original on 20 January 2016. Retrieved 23 January 2016.
  25. ^'Civilization Revolution (iPhone:2009)'. October 11, 2009. Archived from the original on February 22, 2014. Retrieved September 8, 2009.
  26. ^Yoon, Andrew (14 August 2008). 'July NPD figures show PS3 still leading 360'. Joystiq. AOL. Archived from the original on 27 January 2015. Retrieved 23 June 2014.
  27. ^Cowan, Danny (8 December 2009). 'Apple Reveals Top-Selling, High-Rated iPhone Games of 2009'. Gamasutra. UBM plc. Archived from the original on 28 June 2014. Retrieved 23 June 2014.

External links[edit]

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