Anno 2055 E

Anno 2205
Developer(s)Blue Byte
Publisher(s)Ubisoft
Director(s)Dirk Riegert
Composer(s)Dynamedion
SeriesAnno
Platform(s)Microsoft Windows
Release3 November 2015[1]
Genre(s)City-building, Real-Time Strategy
Mode(s)Single-player

Anno 2205 is a city-building and economic simulation game, with real-time strategy elements, developed by Blue Byte and published by Ubisoft. Anno2205 is the sixth game of the Anno series, and was released worldwide on 3 November 2015. As with Anno 2070, the game is set in the future, with players having the opportunity to set up colonies on the Moon.

Gameplay[edit]

Rescue team 7. Anno 2205 is a futuristic city-building video game similar to Anno 2070, as opposed to the previous installments which feature a historical setting. In the game, players take on the role of a leader from a corporation and must compete against other corporations in developing future technologies.[2] At the beginning of the game, players are tasked to build different metropolises on Earth. Population increases when more buildings are built, and players are tasked to satisfy and fulfill the needs of their citizens. Besides building houses, players must also produce goods and build infrastructures like robot production facilities to maintain their economy, where said buildings can be relocated or moved around by players. Similar to SimCity, different parts can be added to buildings to enhance their functions.[3] Upgrading the production structures of these buildings can also improve their efficiency.[2] When citizens' demands were satisfied, they are able to produce more goods.[4]

Anno 1800™ Lead the Industrial Revolution! Combining beloved features with innovative gameplay, Anno 1800 is the beginning of a new era for the Anno franchise as players leave their mark on a crucial moment in human history. The biggest totally free game fix & trainer library online for PC Games https://gamecopyworld.com.

Eventually players are asked to develop and conduct research in arctic regions in order to find cost-efficient ways to launch rockets to the Moon and upon completion, players may colonize the Moon and build cities inside its craters. Resources of the Moon, such as Helium-3, are vital to the development of the cities on Earth and can be sent back to Earth.[5] Gameplay differs when players are establishing an outpost in the arctic regions or on the Moon. In the arctic regions players must manage the heating areas of the outpost. As the Moon lacks an atmosphere and features a grimmer environment than Earth, building a city on the Moon requires erecting asteroid shields, as well as unique greenhouses to produce food.[6] Anno 2205 also includes a fully functional day and night cycle for different visuals.

The game also introduces a session mode, which allows player to control and manage their cities both on Earth and on the Moon at the same time. Resources vary in different sessions, as a result, players must set up trade routes between different colonies, so that resources and raw materials from a city can be used in another city.[7] The cities in the game are five times larger than the ones in its predecessors, and they support at least eight different sessions. Pollution, as well as the underwater gameplay featured in Anno 2070 was removed from 2205, as technology has advanced sufficiently and no pollution is generated anymore. Bridges can be built to connect cities, while buildings can be upgraded via using different modules. Upon completion, the upgraded buildings can produce more goods.[6]

Information in 2205 is presented visually instead of utilizing text like the previous installments. Citizens' demands appear as images or icons. Happiness of citizens influence their actions. If they are happy, they can be seen travelling around the city. However, if they are not, they will abandon their buildings and leave. Multiple camera angles are available for players to use. They can zoom in and zoom out, or to use pre-defined cameras to view the city. The structure of the game's story is also overhauled, in which players are not forced to complete the missions, and that players can choose to complete it during the free play.[8]

Naval battles can no longer occur near cities, instead taking take place in remote regions and are optional. It is possible for owned sectors to be blockaded and the fleet can be called to break through. Expanding computer players have also been removed.

Post update 1.6 every corporation can join the stock market. Doing so adds another layer of gameplay in the form of shares and auctions for both that player's corporation and all five rivals, corporate espionage and dominance and eventually monopolization for various industrial sectors.

Development[edit]

Blue Byte revealed that after 2070, which received critical acclaim, the franchise would move to a new direction, in which the setting of the game continues to move into the future.[8] The game is being developed by Blue Byte, primarily at its Mainz studio, the developer of Anno 1701 and Anno 1404. The game chose not to include any online multiplayer feature because the developer hoped players could focus on their own cities, and have full control of them. The game also introduced more features, as the studio wanted to add something fresh to the franchise with 2205, and the gameplay was made more streamlined.[9]

Anno 2205 was announced during Ubisoft's Electronic Entertainment Expo 2015 conference.[10] A season pass for Anno 2205 was announced. The full game, as well as additional content, is included in the Gold Edition of 2205. Players who pre-ordered the game were to gain access to the game's closed beta.[11][12] However, the closed beta was cancelled, and players who pre-order the game received an in-game bonus instead (a new command ship skin).[13]

Upon the game's release, it is supported with downloadable content. Wildwater Bay, a free expansion which introduces a new session, and a new sector project was included in update 1.3. Update 1.6 included the Big Five Pack, which added the option for every corporation to join that stock market, which would enable additional gameplay features, and reintroduced disasters. Two expansions, namely Tundra and Orbit were also announced. Tundra was released on February 29, 2016 and Orbit on July 20, 2016.[14] On October 4, 2016 the Frontiers expansion was released, containing three new sectors: Madrigal Islands, Savik Province and the Greentide Archipelago. Later this content was added to Season Pass after getting negative feedback from customers that 'Frontiers' was released outside the Season Pass.

Reception[edit]

Anno 2205
Aggregate score
AggregatorScore
Metacritic72/100[15]
Review scores
PublicationScore
GameSpot5/10[16]
IGN7/10[17]
PC Gamer (US)73/100[18]

The lego movie video game cheat codes for wii u. The game received mixed reviews upon launch.[15] While most reviews have praised for its graphics and animations, the disappointments were due to its over-simplistic gameplay compared to its predecessors, lack of randomly generated maps, combat only in side missions and lack of multiplayer, limiting the replay value of the game.

References[edit]

  1. ^Prescott, Shaun (15 June 2015). 'Anno 2205 confirmed for November'. Retrieved 17 June 2015.
  2. ^ abGriliopoulos, Dan (2 July 2015). 'Colonise earth and moon in Anno 2205'. PC Gamer. Retrieved 3 July 2015.
  3. ^Dingman, Hayden (18 June 2015). 'Anno 2205 hands-on: This city builder shoots for the moon'. PC World. Retrieved 19 June 2015.
  4. ^Takahashi, Dean (14 June 2015). 'Ubisoft reveals Anno 2205 sci-fi colonization game'. VentureBeat. Retrieved 16 June 2015.
  5. ^Grant, Christopher (15 June 2015). 'Anno 2205 takes city building to outer space'. Polygon. Retrieved 15 June 2015.
  6. ^ abVanOrd, Kevin (17 June 2015). 'Anno 2205: Stepping into the Future and Sticking to the Past at E3 2015'. GameSpot. Retrieved 7 June 2015.
  7. ^Geere, Duncan (16 June 2015). 'Impressions: Anno 2205 Takes City-building To The Moon'. Rock, Paper, Shotgun. Retrieved 16 June 2015.
  8. ^ abGates, Christopher (16 June 2015). 'E3 2015: 'Anno 2205′ Impressions'. Game Rant. Retrieved 16 June 2015.
  9. ^'Anno 2205 - Dirk Riegert Interview'. Gamereactor. 25 July 2015. Retrieved 23 August 2015.
  10. ^Karmali, Luke (15 June 2015). 'E3 2015: Ubisoft Announces Anno 2005 Coming Later This Year'. IGN. Retrieved 15 June 2015.
  11. ^Varanini, Giancarlo (16 June 2015). 'Be A Part Of Anno 2205 Closed Beta'. UbiBlog. Retrieved 15 June 2015.
  12. ^Homles, Mike (16 June 2015). 'Sci-fi strategy revealed, Anno 2205 hitting beta this year'. Gamereactor. Retrieved 16 June 2015.
  13. ^Hillier, Brenna (3 August 2015). 'Anno 2205 beta cancelled, pre-orders now receive in-game bonus'. VG247. Retrieved 3 August 2015.
  14. ^'ANNO 2205™: TUNDRA DLC IS NOW AVAILABLE'. Retrieved 10 April 2015.
  15. ^ ab'Anno 2205'. www.metacritic.com.
  16. ^'Anno 2205 Review'. www.gamespot.com.
  17. ^'Anno 2205 Review'. www.ign.com.
  18. ^'Anno 2205 review'. www.pcgamer.com.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Anno_2205&oldid=927719760'
Anno
Developer(s)Max Design
Related Designs
Blue Byte
Keen Games
Kaiko GmbH
Publisher(s)Sunflowers Interactive
Ubisoft
Disney Interactive Studios
Creator(s)Wilfried Reiter
Platform(s)Microsoft Windows
Nintendo DS
Wii
Web browser
Android
iOS
First releaseAnno 1602
April 1998
Latest releaseAnno 1800
16 April 2019

Anno is a real-time strategy, city buildingvideo game series, conceived in 1998 by Max Design. The series focuses on players establishing colonies on a series of small islands, conducting exploration of the region, diplomacy and trade with other civilisations and traders, while managing resources and engaging in combat both on land and sea. Most games in the series take place during Renaissance and Empire-building historical periods of Earth's history, with cultures, architecture and customs based upon real-life elements from these periods, though in-game civilisations tend to be neutral from exact nations. The more recent titles focused upon future periods of Earth's history around possible 'what if' scenarios based upon current issues.

Each game in the series is mainly a stand-alone title, featuring the same level of reoccurring gameplay mechanics, though with each installment amending existing gameplay mechanics and adding new features, with expansions packs adding in further content. Initial games mainly focused on two modes of gameplay, with players able to operate in single-player or multiplayer over LAN or online connections, while later titles added in a campaign mode of several missions, each featuring their own unique storyline - plots usually focus on players becoming involved in a major incident while beginning life as the ruler of a small island.

While primarily developed for PC, the series has also included a variety of spin-off titles mainly for handheld consoles, which in turn feature more simplified game mechanics to those of the main series. Each title over the series' history has featured a variety of different developers and publishers, with the most recent entries being currently developed by Blue Byte and published by Ubisoft. Most entries in the series have received average reviews from critics. The first title, Anno 1602, was Germany's best-selling computer game of all time as of December 2002, with sales of 2.5 million copies worldwide and 1.7 million in the German market.[1] Its sequel broke its sales-speed record, becoming Germany's fastest full-price computer game to reach 500,000 domestic sales.[2] It ultimately sold over one million units in German-speaking countries,[3] and, when combined with its predecessor, reached 4.5 million sales worldwide by October 2006.[4]

Titles[edit]

Main series[edit]

TitleYearDeveloperExpansionNotes
Anno 1602: Creation of a New World1998Max DesignNonereleased in the U.S. as 1602 A.D.
Anno 1503: The New World2003Max DesignNonereleased in the U.S. as 1503 A.D.: The New World
Anno 17012006Related DesignsThe Sunken Dragon (2007)also marketed as 1701 A.D.
Anno 14042009Related Designs, Blue ByteVenice (2010)released in the U.S. as Dawn of Discovery
Anno 20702011Related Designs, Blue ByteDeep Ocean (2012)None
Anno 22052015Blue ByteTundra (2016)
Orbit (2016)
Frontiers (2016)
None
Anno 18002019Blue ByteSunken Treasures (2019)
Botanica (2019)
The Passage (2019)
None

Spin-offs[edit]

  • Anno 1701: Dawn of Discovery (2007)
A video game for the Nintendo DS, and spin-off of the series.
  • Anno: Create A New World (2009)
A video game for the Nintendo DS and the Wii, known in North America as Dawn of Discovery.
  • Anno Online (2013–2018)
A free-to-play browser game (shut down in January 2018).
  • Anno: Build an Empire (2015)
For Android and iOS platforms.
  • Anno 2205: Asteroid Miner (2015)
For Android and iOS platforms.

See also[edit]

  • The Settlers, a similar German real-time strategy and business simulation game
  • Unknown Horizons, a game inspired by the Anno series
  • The Patrician, a similar German game series focused on ships and trade, but also featuring Anno-like strategy elements.

References[edit]

  1. ^Staff (December 26, 2002). 'Platin für 'Anno 1503'. n-tv (in German). Archived from the original on November 30, 2018.
  2. ^Steininger, Stefan (January 21, 2004). 'Anno 1503' schlägt 'Anno 1602'. GamesMarkt (in German). Archived from the original on November 30, 2018.
  3. ^Staff (May 15, 2017). 'FIFA 17' verkauft eine Millionen Units auf PS4 in Deutschland'. GamesMarkt (in German). Archived from the original on December 1, 2018.
  4. ^Staff (October 23, 2006). 'Teuerstes Spiel aus Deutschland'. n-tv (in German). Archived from the original on January 1, 2010.

External links[edit]

  • Anno Ubisoft website (US)
  • Anno at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Anno_(series)&oldid=946296086'