Nascar Heat Evolution Setups

NASCAR Heat Evolution. Nascar heat evolution setups harvick2966 20 Apr 23, 2018 @ 2:58pm How does it compare to NR2003? Austin Ripp 1 Jan 15, 2018 @ 1:13pm NASCAR EVOLUTION roadrunner531 Showing 1-15 of 283 active topics Per page: 15 30 50 Start a New Discussion THREADS SUB FORUMS 344. Nascar Heat Evolution Car Setups(members only) Car Setups for the console game: Nascar Heat Evolution 16: 52: over a year ago. III: NASCAR '14 Car Setups Car Setup Postings for NASCAR '14 28: 176: 1 months ago. By CaptainMcJuicy172: NTG Inside Line Car Setups.

NASCAR Heat Evolution
Developer(s)Monster Games
Publisher(s)Dusenberry Martin Racing
EngineUnity
Platform(s)Microsoft Windows
PlayStation 4
Xbox One
Release
  • NA: September 13, 2016
Genre(s)Racing, Sports
Mode(s)Single player, multiplayer

NASCAR Heat Evolution is a racing video game developed by Monster Games and published by Dusenberry Martin Racing. The game was released in North America on September 13, 2016 for the PlayStation 4, Xbox One and Microsoft Windows. It is the follow-up to the 2015 release of NASCAR '15 Victory Edition and the first developed by Monster Games since NASCAR: Dirt to Daytona was released in 2002.[1]

Gameplay[edit]

The game features all 23 tracks from the 2016 NASCAR Sprint Cup Series schedule, as well as drivers from several teams like Childress, Ganassi, Gibbs, Hendrick, Petty, Penske, Roush and Stewart-Haas.[2] A November 2016 update added the drivers of the 2016 NASCAR Next class, such as Todd Gilliland, Ty Majeski, Harrison Burton and others, though those drivers are only available in quick race mode.[3]NASCAR Heat Evolution also includes a dynamic AI and Speed Rating system that matches the players skill level.[2] Several different modes are built in the game, including a quick race mode, career mode, and a challenge mode.[2] In the challenge mode, players attempt to match or exceed current NASCAR records.[2]

Development[edit]

In 2015, Dusenberry Martin Racing, then known as DMi Games, acquired the NASCAR license from Eutechnyx[4] in a deal lasting through 2020.[5] The company's President Ed Martin formerly worked for Papyrus Design Group, Hasbro Interactive, EA Sports and Eutechnyx, who developed the NASCAR Racing, NASCAR Heat, EA Sports NASCAR and NASCAR The Game series, respectively. CEO Tom Dusenberry was the founder and president of Hasbro Interactive.[4]

Drivers[edit]

On May 20, DMR officially announced the game at Charlotte Motor Speedway, partnering with Monster Games, who had developed NASCAR Heat and NASCAR: Dirt to Daytona. Monster President and Evolution lead developer Richard Garcia was a former member of the Heat design team.[1] Drivers Joey Logano, Ryan Blaney, Brad Keselowski, Matt Tifft, and Ben Kennedy were hired by DMR to help develop the game.[6][7] The game is the first NASCAR game to be released on eighth generation consoles, with releases for the PlayStation 4 and Xbox One.[1]

To determine the cover driver, the highest-placing Toyota driver in the Sprint All-Star Race was selected;[6] the eligible drivers were Kyle Busch, Carl Edwards, Denny Hamlin, Matt Kenseth, and Martin Truex Jr.[8] Edwards won the cover driver competition with a fourth-place finish.[9]

A sequel to the game, released fall 2017, was announced on March 21, 2017. The move came as DMR rebranded as 704Games.[10]

Each of the character's weapons are categorized under Normal, Speed, and Power types similar to, except that each character still has unique weapons assigned to them.The option to create edit characters from returns and is required to access the new 'Historical Mode', which can be used to create an original story for edit characters by reenacting parts of historical battles. Certain combinations of attacks from the Xtreme Legends expansions also make a comeback. Samurai warriors 3 empires ps3 iso.

Reviews[edit]

Reception
Aggregate score
AggregatorScore
Metacritic66/100[11]
Review scores
PublicationScore
Game Informer70%
Polygon75%

The game received lackluster reviews from critics, who lamented the game's inability to keep users interested and the lack of improvement in online lobbies. Forbes gave the game a 5.8 out of 10, citing a 'worthless' career mode.[12]FanSided gave the game a four out of 10, saying that it 'came in dead last'.[13]

References[edit]

  1. ^ abcGood, Owen S. (May 20, 2016). 'NASCAR makes current-gen console debut this fall with NASCAR Heat Evolution'. Polygon. Vox Media. Retrieved May 20, 2016.
  2. ^ abcdMakuch, Eddie (May 20, 2016). 'First NASCAR Game for PS4, Xbox One Announced'. GameSpot. CBS Interactive. Retrieved May 20, 2016.
  3. ^'NASCAR Heat Evolution Update #3 – NASCAR Heat Evolution'. Archived from the original on 2016-11-30. Retrieved 2016-11-29.
  4. ^ abKato, Matthew (January 19, 2015). 'New Company Gets Exclusive NASCAR Rights'. Game Informer. Retrieved May 20, 2016.
  5. ^'Dusenberry Martin Racing announces NASCAR Heat Evolution'. NASCAR.com. NASCAR Media Group, LLC. May 20, 2016. Retrieved May 20, 2016.
  6. ^ abJensen, Tom (May 20, 2016). 'Dusenberry Martin Racing to unveil new NASCAR video game'. Foxsports.com. Concord, North Carolina: Fox Sports Digital Media. Retrieved May 20, 2016.
  7. ^'The Making of NASCAR Heat Evolution: History'. YouTube. DMR NASCAR Heat. June 29, 2016. Retrieved 11 July 2016.
  8. ^Kato, Matthew (May 20, 2016). 'Monster Games Returns With NASCAR Heat Evolution'. Game Informer. Retrieved May 20, 2016.
  9. ^Albert, Zack (May 22, 2016). 'Carl Edwards rallies from miscues for top-five spot'. NASCAR.com. Concord, North Carolina: NASCAR Media Group, LLC. Retrieved May 22, 2016.
  10. ^'NASCAR Heat Evolution publisher rebrands, plans sequel and mobile game'. Retrieved 2017-03-22.
  11. ^http://www.metacritic.com/game/playstation-4/nascar-heat-evolution
  12. ^Reviews, Forbes Games. ''NASCAR Heat Evolution' Review: DNF'. Forbes. Retrieved 2016-11-29.
  13. ^'NASCAR Heat Evolution Review: Coming In Dead Last'. App Trigger. 2016-09-15. Retrieved 2016-11-29.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=NASCAR_Heat_Evolution&oldid=950400557'
11-02-2016, 01:16 PM #3
Rookie

OVR: 0
Re: Nascar Heat Evolution Adjustment Guide
Well being that no one feels like contributing, this is what I've been able to find.
Grill Tape synopsis:
Higher tape % will increase speeds, water/oil temps, loosen the car.
Lower tape % will decrease speeds, water/oil temps and tighten the car.
Tape causes aerodynamic changes that have very little affect at speeds less than 140 MPH.
Tire psi synopsis:
- To loosen the car - Increase PSI in tires: RF, RR, LR (Middle of corner out)
- Decrease PSI in tires: LF
- To tighten the car - Decrease PSI in tires: RF, RR, LR (Middle of corner out)
- Increase PSI in tires: LF
- To Loosen in the middle of the corner: Increase PSI in LR
- To tighten in the middle of the corner: Decrease PSI in LR
Lower PSI generally - runs hotter, Front tires creates a push, Rear tires
create a loose condition
Higher PSI generally - runs colder,
Increasing the split (more RR psi than LR) increases stagger, helping the car
to turn in the middle of a corner.
Increasing the split of the left & right side psi (more psi on the right)
increases the pull to the left.
Tire pressure allows us to fine tune the chassis.
Drastic pressures changes at various corners of the chassis could produce
less than desirable results. Keep an eye on tire temperatures.
Wedge synopsis:
Increasing wedge tightens the chassis.
Decreasing wedge loosens the chassis.

Here are some typical scenarios and things you can adjust to remedy them:
CAR IS LOOSE ENTERING CORNER
Too much stagger. - See Tire Pressure notes
Too much grill tape.
RF tire psi. too high.
RR tire psi. too high.
LF tire psi. too low.
Wedge too low.
Wedge too low.
RR psi. too high.
Front tire psi. too high.
LR tire psi. too low.
Right side track bar too high. (too much split on banked tracks)
Left side track bar too high, (Not enough split on flat tracks)
CAR IS LOOSE EXITING A CORNER
Too much stagger. - See Tire Pressure Notes
Wedge too low.
RR tire psi. too high.
LR tire psi. too low.
Too much grill tape.
Not enough grill tape.
RF tire psi. too low.
RR tire psi. too low.
LF tire psi. too high.
Wedge too high.
CAR IS TIGHT IN THE MIDDLE OF A CORNER
Wedge too high.
RR psi. too low.
Stagger too low. - See Tire Pressure Notes
Front tire psi. too low.
LR tire psi. too high.
Not enough stagger. - See Tire Pressure Notes
Wedge too high.
RR tire psi. too low.
LR tire psi. too high.
Not enough grill tape.
Rev.Maynard, Nyrican127 and beau21 like this.