Motorstorm Pacific Rift Gameplay

Oct 18, 2008  Evolution Studios has now returned to the dirt and mud with MotorStorm: Pacific Rift, but this time the studio also brings fire, water and foliage in tow. The game improves on most all of the.

MotorStorm
Developer(s)Evolution Studios
Publisher(s)Sony Computer Entertainment
SeriesMotorStorm
EngineHavok
Platform(s)PlayStation 3
Release
  • JP: 14 December 2006
  • NA: 6 March 2007
  • PAL: 23 March 2007
Genre(s)Racing
Mode(s)Single-player, online multiplayer

MotorStorm is a 2006 racingvideo game developed by Evolution Studios and published by Sony Computer Entertainment for the SonyPlayStation 3 computer entertainment system. Announced at E3 2005, the game was released in Japan on 14 December 2006 and worldwide in March 2007. MotorStorm has sold over 3 million copies.[1] Two sequels were made, MotorStorm: Pacific Rift in 2008,[2] and MotorStorm: Apocalypse in 2011.[3] Another game was also created, MotorStorm: Arctic Edge, for the PlayStation 2 and PlayStation Portable. As of January 2012, the online multiplayer servers for the game have been permanently shut down.

Gameplay[edit]

The events of the game take place at the fictional MotorStorm Festival in Monument Valley. The objective of the game is to win a series of off-road races and to be the overall winner of the Festival. MotorStorm holds the Guinness World Record for the biggest variety of vehicles in a racing game[4] - players are in control of seven different types of vehicles throughout the game: bikes, ATVs, buggies, rally cars, racing trucks, mudpluggers and big rigs. Each vehicle has its own strengths and weaknesses. For example, dirt bikes are capable of accelerating very fast and capable of maneuvering through tight spaces, but they are also easily damaged, and only reach mediocre top speeds. On the other hand, big rigs have great durability, medium speed, but poor acceleration and handling.

Each race requires the player to choose a particular vehicle type and often race against many of the other vehicles. Every track has many different ways of getting through it, each catering to a specific class of vehicle thereby making the racing field more even. The events in the game occur in real-time, such as the mud effects, tire marks, and crashes (for example, if a car loses a wheel, it will remain where it lands for the duration of the race). Each track is filled with a variety of jumps, bumps, cliffs, ledges, mud pits, parts from other cars, and other obstacles. Races are generally three-lap events with two to fifteen racers. There are nine playable tracks in the game with a further four are available to purchase as downloadable content through the PlayStation Store.

Tracks experience real-time deformation, which means each lap is different from the last; obstacles and other elements that are displaced from their original position will remain that way unless disturbed again. Larger vehicles can create large holes or leave ruts that can easily upset smaller, lighter vehicles, and every vehicle responds in different ways to different track environments. Vehicles like big rigs and mudpluggers get excellent traction in mud, whereas lighter vehicles like dirt bikes and ATVs will slip and slide.

Nitrous boost plays a large part in MotorStorm and is used to either catch up to opponents or pull away from them. Players must keep an eye on their boost meter, which shows how hot the car's engine is. The longer the boost is held, the hotter the engine becomes. If the boost is held when the engine reaches its critical temperature, it will explode. Since explosions resulting from the boost typically rocket the player's vehicle forward, they can be used to edge out another racer across the finish line. This can be very useful when behind, although this does not work all of the time if the AI opponent gains the upper hand.

In online play, Catch-up mode can be enabled. This means the leader of a race has less boost than everyone else, allowing players further back in the field to 'catch-up'. If the leader changes, so does the racer with less boost. This makes using boost for the leader a technical task, in theory they should only use it when necessary, and relying on their individual driving skills to win them the race.

Development[edit]

E3 video footage[edit]

The E3 trailer of MotorStorm, which includes crashes between a racing truck and a rally car.

Early details released by Sony and Evolution Studios show high-quality rendered video sequences. Many gaming enthusiasts and members of the press became sceptical as to the source of the material shown, with most people suspecting the footage to be pre-rendered as opposed to real-time in-game footage.

In March 2006, shortly following the Game Developers Conference, leaked footage of a tech demo was spread across the Internet on sites such as YouTube. The demo shows a yellow buggy and a motorbike both cutting through mud, as well as splashing the mud onto a white truck, and shows violent crashes, such as a bike landing on a purple rally car, causing it to spin out, and a white mud plugger ramming through the yellow buggy, causing it to get crushed by rolling over and crossing through flames and crashing into the guardrail. Being a technical demo, it did not show any gameplay aspects or whether the final game would reach the standard of the E3 2005 video. However, Sony representative Phil Harrison mentioned it would make an appearance at E3 2006.

The game appeared at E3 2006, although it missed the first day of the expo due to the show versions being completed and uploaded to LA that day. The build at the show was only 50% complete but still showed some effects such as motion blur and track deformation.[5]

Demos[edit]

Two demo versions of the game have been made available to the public. The first is only available on PlayStation 3 retail kiosks, while the second is only available for download from the PlayStation Store. While both demos feature the same track, the kiosk demo allows the player to switch vehicles on the grid before the race starts, which means that the player is able to race in approximately twenty different vehicles, while the downloadable demo restricts players to two vehicles. However, the downloadable demo has a smoother frame rate and extra visual detail.

Both demos allow the player to steer using Sixaxis motion-sensing.

Downloadable content[edit]

On 15 June 2007 in Europe[6]and 21 June in North America,[7] an add-on was made available on the PlayStation Network. This free download, when used in conjunction with the 1.2 update, unlocks a time-trial mode. In this mode, players are able to select a track and vehicle to race around and achieve the best time. When online, players can upload their best times to see where they rank in a global leaderboard. There is also the ability to download the 'ghosts' of best laps of other players—including the creators—and race against them.

On 6 September 2007 in Europe, a second add-on was made available for purchase on the PlayStation Network, called the Coyote Revenge Weekend VIP Pass (named Revenge Weekend in North America). This download, when used in conjunction with the 2.0 update, unlocks the Coyote Weekend mode. This allows players to access an additional three tickets, combining nine races (four races each in the first and second tickets and one final race in the third ticket). The races unlock sequentially and are unlocked via player success in preceding races. The mode is called Coyote Weekend because the track Coyote Revenge features predominantly, and the races are presented as happening over a weekend festival over Saturday and Sunday. Out of the nine races, the Coyote Revenge track features five times, with various new routes and short-cuts. Four other tracks also feature in the Coyote Weekend festival. The download also includes two new vehicles, a bike, an ATV and a bonus vehicle that can be accessed on successful completion of the races. There is also a vehicle pack available on the PlayStation Network, that includes a rally car which looks very similar to a DeLorean and a Big Rig which is based on a prison bus, and new livery skins known as Numskull Helmets and Big Blue Bunny.[8][9]

On 27 September 2007 in USA, a third add-on was made available which included a truck (known as the Castro Capitano, preceded by the Castro Robusto) with three styles. On 25 October 2007 in Europe, a new Halloween livery was made available for download, on the Castro Robusto racing truck. Downloading this livery will automatically unlock the truck (but only for that livery, the others must be unlocked by progressing in the Festival). The Devil's Weekend pack was released in Europe and North America on 8 November 2007 it contains The Devil's Crossing track, nine new races, four new vehicles and new liveries such as Crazy Samurai and QuickFoot liveries. On 20 December 2007 in USA, it features a new downloadable holiday skin for Castro Varadero (a big rig). An additional two tracks were announced on 7 January 2008.[10] Eagle's Nest & Diamondback Speedway were released in Europe on 11 January 2008 and in North America on 17 January 2008. On 7 February 2008 in North America and Europe, a Chinese New Year skin becomes available for download for the Wulff Revo rally car.

Despite the closure of the multiplayer servers in 2012, it is still possible to download the game updates as of today, as they're required for DLC compatibility. While most PS3 games search for updates from the XMB or after starting them, this games requires the user to enter the now-defunct online modes in order to trigger the updating process. The most recent update is version 3.1.

PlayStation Home[edit]

In PlayStation Home on 9 October 2009, a MotorStorm themed personal apartment was released to all four versions of Home, being Asia, Europe, Japan, and North America. The apartment is called the 'MotorStorm Monument Valley Campsite' and can be purchased from the Home Estates store in Home's shopping complex. There are also sixteen MotorStorm themed furniture items that can be purchased to go along with the apartment, including a sofa constructed from a mangled skateboard, the clapped out car seat from one of the original MotorStorm vehicles and a smouldering barbecue cunningly fashioned from an old oil-drum and other nondescript pieces of junk. These can be purchased from the Furniture store in Home's shopping complex.[11]

MotorStorm was featured at E3 2007 as fully supporting game launching in PlayStation Home, but was released without this feature. Its successor, MotorStorm: Pacific Rift, however, did fully support game launching in Home.[12] Although it does not fully support the feature, it could still be game launched through the Universal Game Launching method which does not have all of the features of a game that would have full support for game launching.

Release[edit]

MotorStorm was officially released in Japan on 14 December 2006, where it became the best-selling PlayStation 3 game[citation needed]; in North America on 6 March 2007; and in Europe as part of the European PlayStation 3 launch on 23 March 2007. Both the North American and European versions include online play, which was not included in the Japanese version at the time of its release. Online play for Japan was released in an update on 20 June 2007.[13]

By 9 July 2007, MotorStorm had sold more than one million copies in North America.[14]As of October 2011 MotorStorm has sold 3.5 million copies worldwide.[15]

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings82%[16]
Metacritic82/100[17]
Review scores
PublicationScore
1Up.comB[18]
Eurogamer8/10[19]
GameSpot7.9/10[20]
GameTrailers7.8/10[21]
IGN8.9/10[22]
VideoGamer.com8/10[23]

MotorStorm has received positive reviews, it holds an average rating of 82/100 on Metacritic as of September 2007[17] and 82% on GameRankings.[16] The game was selected as one of Gaming Target's '52 Games We'll Still Be Playing From 2007.[24] On the 11th annual interactive achievement award MotorStorm won racing game of the year. GameSpot praised the games online aspect saying 'Motorstorm's rampageous brand of racing is a great deal of fun' as well as the graphics and soundtrack of the game while noting its lack of offline multiplayer and its single-player mode.[25]

IGN summed up its review by saying 'It may be shallow, but it's also the most engaging racing experience you'll find anywhere', but expressed its excitement in the potential of its sequel due to the strong foundations the original laid out.[26] However, GameTrailers criticized the AI of the game saying it was based on a 'rubber-band' principle which allowed computer drivers to easily catch up with the player regardless of the player's performance, but it praised the online gameplay of MotorStorm as well as its gameplay physics.[27]

MotorStorm received a 'Platinum' sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[28] indicating sales of at least 300,000 copies in the United Kingdom.[29]

Motorstorm apocalypse

References[edit]

  1. ^Tom Bramwell (18 February 2008). 'Evolution wants MotorStorm to dominate'. Eurogamer. Retrieved 18 February 2008.
  2. ^David Bull (11 September 2008). 'MotorStorm Pacific Rift crosses the finish line October 28th'. Sony Computer Entertainment. Retrieved 11 September 2008.
  3. ^Matt Southern (6 October 2010). 'Introducing MotorStorm Apocalypse'. Sony Computer Entertainment. Retrieved 6 October 2010.
  4. ^Paul Hollywood (23 July 2008). MotorStorm: Pacific Rift E3 2008 Stage Show Demo (Interview). Los Angeles, CA: Gamespot. Event occurs at 1.56. Retrieved 25 July 2008. We actually have the Guinness World Record for the greatest variety of different vehicles in a racing game[permanent dead link]
  5. ^Haynes, Jeff (11 May 2006). 'E3 2006: MotorStorm Hands-on'. ign.com. Retrieved 6 September 2007.
  6. ^Bramwell, Tom (15 June 2007). 'MotorStorm update released'. Eurogamer. Retrieved 7 September 2007.
  7. ^Haynes, Jeff (21 June 2007). 'PSN Update (06.21.07)'. IGN. Retrieved 7 September 2007.
  8. ^Purchese, Rob (4 September 2007). 'MotorStorm DLC dates confirmed'. Eurogamer. Retrieved 7 September 2007.
  9. ^Haynes, Jeff (9 September 2007). 'PSN Update (09.06.07)'. IGN. Retrieved 13 September 2007.
  10. ^Purchese, Rob (7 January 2007). 'Yet more MotorStorm tracks'. Eurogamer. Retrieved 7 January 2007.
  11. ^'PS Home: Updates to MotorStorm, Wolverine, V-Store And More…'. SCE.
  12. ^DolphGB (1 July 2009). 'Motorstorm: Pacific Rift patch brings us Home'. PS3 Attitude. Retrieved 10 December 2009.
  13. ^McWhertor, Michael (20 June 2007). 'Motorstorm Adds Online Play In Japan'. kotaku.com. Archived from the original on 30 September 2007. Retrieved 6 September 2007.
  14. ^'New 80GB PlayStation 3; New Price on Current 60GB Model'. Sony Computer Entertainment. 9 July 2007. Archived from the original on 12 July 2007. Retrieved 11 July 2007.
  15. ^'The Games of 2008: PlayStation 3'. Sony Computer Entertainment. 30 December 2007. Archived from the original on 31 December 2012. Retrieved 20 January 2008.
  16. ^ ab'MotorStorm for PlayStation 3'. GameRankings. 6 March 2007. Retrieved 15 July 2013.
  17. ^ ab'MotorStorm (ps3:2007)'. Metacritic. 6 March 2007. Archived from the original on 24 February 2009. Retrieved 15 July 2013.
  18. ^Davison, John. 'MotorStorm Review for PS3 from'. 1UP.com. Archived from the original on 23 June 2015. Retrieved 15 July 2013.
  19. ^Bramwell, Tom (5 January 2007). 'MotorStorm Review • Reviews • PlayStation 3 •'. Eurogamer.net. Retrieved 15 July 2013.
  20. ^'MotorStorm - GameSpot.com'. Asia.gamespot.com. 24 April 2007. Archived from the original on 7 June 2013. Retrieved 15 July 2013.
  21. ^'MotorStorm Review Text'. GameTrailers. Retrieved 15 July 2013.
  22. ^'MotorStorm Review'. IGN. Retrieved 15 July 2013.
  23. ^'MotorStorm Review for PS3'. VideoGamer.com. Retrieved 15 July 2013.
  24. ^'52 Games We'll Still Be Playing From 2007: Part 2'. Gaming Target. 1 January 2008. Archived from the original on 6 September 2009. Retrieved 2 January 2008.
  25. ^Alex Navarro (7 March 2007). 'MotorStorm Review'. GameSpot. Retrieved 14 September 2009.
  26. ^Chris Roper (28 February 2007). 'MotorStorm Review'. IGN. Retrieved 14 September 2009.
  27. ^Gametrailers.com - MotorStorm - Review
  28. ^'ELSPA Sales Awards: Platinum'. Entertainment and Leisure Software Publishers Association. Archived from the original on 15 May 2009.
  29. ^Caoili, Eric (26 November 2008). 'ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK'. Gamasutra. Archived from the original on 18 September 2017.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=MotorStorm_(video_game)&oldid=949845165'
MotorStorm: Pacific Rift
Developer(s)Evolution Studios
Publisher(s)Sony Computer Entertainment
SeriesMotorStorm
EngineMotorStorm
Platform(s)PlayStation 3
Release
  • NA: 28 October 2008[2]
  • EU: 7 November 2008[1]
  • AU: 13 November 2008
Genre(s)Racing
Mode(s)Single-player, multiplayer[3][4]

MotorStorm: Pacific Rift (released as MotorStorm II in Japan) is a racingvideo game by Evolution Studios and published by Sony Computer Entertainment for the PlayStation 3. It is the sequel to MotorStorm and is followed by MotorStorm: Arctic Edge for the PlayStation 2 and PSP, and MotorStorm: Apocalypse.[5] It was announced by Sony after their acquisition of Evolution Studios and it was released on 28 October 2008 in North America.[2] The game has sold over one million copies as of 9 December 2008.[6] As of 1 October 2012, the online servers for the game have been permanently shut down.

MotorStorm: 3D Rift is a 3D mini re-release of Pacific Rift, containing 10 tracks as well as a selection of off-road vehicles from Pacific Rift. It is only single-player and has no trophies. The game was released on the PlayStation Network on 24 August 2010.[7]

Gameplay[edit]

The game moves away from the desert environments of the original title and relocates itself in 'a lush island environment, full of interactive vegetation'; and also includes monster trucks and four-player split-screen capability. Monster trucks are able to ride over cars (except big rigs), break most vegetation, and destroy structures. Bikes also have new capabilities so they can bunny hop and the driver can duck. Custom music tracks using a player's own music stored on their PS3 hard drive are available[8] as are trophies (to unlock more Drivers and Vehicles) and camera angles are improved for crashes; vehicle damage is also improved. Users can now select drivers from the Garage menu, thus not having to rely on picking the vehicles, depending on the Driver's gender. 'Speed' events are firstly introduced in the game, which consists numerous checkpoints in each tracks that users must pass through to achieve extra times before the timer runs out. Any class that isn't the ATV or Bikes can ram their vehicles left or right. The ATV and Bike ram by their driver throwing punches at the other drivers.

Tracks[edit]

Screenshot from Motorstorm: Pacific Rift showing a Mudplugger

The 16 original tracks are set around volcanic mountainsides, beaches, jungle, caves and a run-down sugar factory. Another new feature in Motorstorm: Pacific Rift is the presence of water in the form of rivers, pools and waterfalls. Water also cools down car's engines, which presents a whole line of new tactics; vehicles will slow down as they go through deep water, with buoyancy featuring for vehicles that venture into water too deep for that vehicle type.[3]

Two expansion packs are scheduled for release in July 2009 and add a total of six new tracks. The 'Speed' expansion adds three tracks it also adds three new track variants and new paint jobs. The 'Adrenaline' pack also adds three new tracks but five new track variants, four new vehicles and six new characters.[citation needed] Now there are five track variants, which contains a red partially burnt card, under the name 'Volcanic'. Variations of the same tracks is now turned into a post-apocalyptic volcanic activity, such as lava bombs that are present throughout the race and driving through it will instantly wreck any vehicle that comes through it. Small lava bombs can heat up the boost temperature in an instant, even when the boost temperature is completely low, if driven through it. If the vehicle's boost temperature becomes very hot and the player drives through a small lava bomb, the vehicle could explode.

Vehicles[edit]

MotorStorm: Pacific RiftJump jack. features all seven vehicle classes from the original game (Bikes, ATVs, Buggies, Rally Cars, Racing trucks, Mud Pluggers and Big Rigs) as well as a new class, Monster Trucks. All 51 vehicles featured in the original MotorStorm appear in the new game as well as a whole new array of vehicles. This includes vehicles downloaded as part of game packs such as Revenge Weekend and Devil's Weekend.[citation needed]

Development[edit]

The first target render teaser trailer of the game was released on 12 March 2008 and showed pre-rendered cut scene featuring destructible environments and realistic character modelling along with the song 'Tarantula' by Pendulum.

The 'screenshot' feature allows players to take a picture during racing which can then be exported to the PlayStation 3's XMB

On 29 January 2009 a patch for MotorStorm: Pacific Rift was released in error within the European region. At the same time, the official MotorStorm website was updated stating that the patch had been released and detailed the fixes it contained. A few hours later, the patch was withdrawn from the European servers and the official website returned to saying the patch would be released soon.

Sony later issued a statement on the MotorStorm website confirming that the patch had indeed been erroneously released and then withdrawn, and advised users who had installed the patch not to remove it due to the patch modifying save game files.[9]

In the Update version 1.02, there are new features in MotorStorm: Pacific Rift, known as 'Microbadges' and 'Signature Collections'. With 'Microbadges' players can display their badges during online races; up to 5 available badges can be added to the slot. Several badges are hidden, with no description on how to earn it. The second new feature 'Signature Collection', will earn players new skins for every vehicle which is also in the first MotorStorm game for each 10 'microbadges' earned. When players have achieved all the 'Microbadges' and 'Signature Collection', they will earn hidden rewards.

Demo[edit]

A demonstration version of the game was made available in Europe and North America on 11 September 2008. In Europe the demo was made available to randomly selected users.[10] Access to the North American demo required users to purchase episode 4 of Qore.[11] It was available to all users on the PlayStation Store on 16 October 2008.

The demo consists of a single-player race and a 2-player split-screen race on Rain God Spires. A total of 8 vehicles are available in the demo: a bike, a monster truck, two buggys, two racing trucks (one of which can be selected in both modes) and two rally cars.

A new demo was launched on 12 February 2009 and was called Motorstorm: Pacific Rift demo 2.0. This featured a different track, Razorback, and a different buggy. This demo also allowed the user to play in split-screen. A new demo was released on 9 June 2010 in a collection of a few games.

PlayStation Home[edit]

With the version 1.03 patch that was released on 1 July 2009, users of PlayStation Home, the PlayStation 3's community-based service, can now fully game launch MotorStorm: Pacific Rift. Game launching is a feature that lets users set up a multiplayer game in Home and then launch into the game directly from Home. At E3 2007, MotorStorm was featured to be one of the games to include game launching but did not.[12]

On 16 August 2009, a themed MotorStorm: Pacific Riftgame space was released for the European and North American versions of PlayStation Home. This space was called the 'MotorStorm Sphere' and was only available for a limited time. The space was removed on 9 October 2009 and will be fully launched later this year. Its main feature was the MotorStorm Jukebox that had thirteen songs for users to choose from. The space also featured a video screen advertising the game as well as seating. In Europe's version, when users first accessed the space, the users received MotorStorm Festival Jeans for their avatar. This space, for its short time, was used as a game launching hub for users to meet up and game launch MotorStorm: Pacific Rift. There was also MotorStorm themed biker suits released for users to purchase for their avatars in Home's shopping complex.[13]

On 10 December 2009, a MotorStorm: Pacific Rift themed personal apartment was released for the European and North American versions of Home. This apartment is called the 'MotorStorm: Pacific Rift camp' and can be purchased from the Home Estates store in Homes' shopping complex.[14]

Soundtrack[edit]

The game features 46 licensed music tracks, nine of which are exclusive to the game. This is in contrast to the original game which had 21 music tracks. Notable artists featured on the Motorstorm: Pacific Rift soundtrack include Megadeth, Nirvana, Queens of the Stone Age, David Bowie, Death from Above 1979, Pendulum, Clutch, Fatboy Slim, Hervé, Qemists and Slipknot, as well as unsigned bands like March[15] and The Planets.[16] The song used in the TV trailer of the game is by Gogol Bordello. Users can play custom soundtracks via the PlayStation 3's XMB.

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings82.49%[17]
Metacritic82/100[18]
Review scores
PublicationScore
1Up.comA-[19]
Edge7/10[20]
Eurogamer8/10[21]
Game Informer7.75/10[22]
GamePro4.5/5[23]
GameSpot8.0[24]
IGN8.9/10[25]

The game has been generally well received by critics, with an average review score of 82 out of 100 on Metacritic[18] and 82.49% on GameRankings.[17] IGN gave the game 8.9, praising strong graphical component, and calling the game 'a worthy follow-up to one of the PS3's early must-have titles.'[25]

GameSpot praised the number of well designed tracks in the game as well as its multiplayer element both online and offline though it criticized the inconsistent handling of the vehicles.[24]1UP.com praised the level of improvement the game achieved in comparison to the original game, notably the game's new 'awe-inspiring' landscape as well as the improved aggressive A.I. competitors, it also praised the game's seamless transitions through various in-game environments such as jungles and beaches rather than just the monotonous desert of the first game.[26]

References[edit]

  1. ^Tom Bramwell (17 October 2008). 'MotorStorm: Pacific Rift dated PlayStation 3 News - Page 1'. Eurogamer.net. Retrieved 10 November 2010.
  2. ^ abBull, David (11 September 2008). 'MotorStorm Pacific Rift crosses the finish line October 28th'. Sony Computer Entertainment. Retrieved 11 September 2008.
  3. ^ abBramwell, Tom (13 March 2008). 'Sony unveils MotorStorm 2'. Eurogamer. Retrieved 13 March 2008.
  4. ^'Motorstorm Pacific Rift'. SCEE. Retrieved 22 October 2008.
  5. ^Matt Southern (6 October 2010). 'Introducing MotorStorm Apocalypse'. Sony Computer Entertainment. Retrieved 6 October 2010.
  6. ^'Motorstorm Pacific Rift sales'.
  7. ^Daimion Pinnock (24 August 2010). 'MotorStorm 3D Rift Comes to PSN Tomorrow With 10 Tracks'. PlayStation.Blog. Sony Computer Entertainment. Retrieved 23 August 2010.
  8. ^'MotorStorm Pacific Rift features photo mode, custom soundtracks'. PS3 Fanboy.
  9. ^'MotorStorm VIP'. vip.motorstorm.com. Retrieved 10 November 2010.
  10. ^Tom Bramwell (5 September 2008). 'Randomly selected European gamers to receive US MotorStorm 2 demo PlayStation 3 News - Page 1'. Eurogamer.net. Retrieved 10 November 2010.
  11. ^'Qore Customers Get MotorStorm 2 Demo A Month Early'. Kotaku.com. 22 August 2008. Retrieved 10 November 2010.
  12. ^'Motorstorm: Pacific Rift patch brings us Home'. PS3 Attitude.
  13. ^'MotorStorm Swerves Into PlayStation Home; The Presentation Podium Opens Its Doors For gamescom'. Sony Computer Entertainment. Retrieved 10 November 2010.
  14. ^Locust_Star (9 December 2009). 'Holiday Celebrations Come to PlayStation Home + MotorStorm, Dead Space 2, and Diner Dash'. SCE. Retrieved 10 December 2009.
  15. ^'MotorStorm Mondays: The MotorStorm Festival, Demo Coming This Week – PlayStation Blog'. Blog.us.playstation.com. Retrieved 10 November 2010.
  16. ^'THE PLANETS op Myspace Music – Gratis gestreamde MP3's, foto's en Videoclips'. Myspace.com. Retrieved 10 November 2010.
  17. ^ ab'MotorStorm: Pacific Rift for PlayStation 3'. GameRankings. 28 October 2008. Retrieved 10 November 2010.
  18. ^ ab'MotorStorm: Pacific Rift for PlayStation 3 Reviews, Ratings, Credits, and More at Metacritic'. Metacritic.com. 28 October 2008. Retrieved 10 November 2010.
  19. ^'MotorStorm Pacific Rift Review for from'. 1UP.com. Archived from the original on 17 July 2012. Retrieved 10 November 2010.
  20. ^'Review: MotorStorm Pacific Rift Edge Magazine'. Next-gen.biz. 19 November 2008. Archived from the original on 11 September 2012. Retrieved 10 November 2010.
  21. ^Tom Bramwell (19 October 2008). 'MotorStorm: Pacific Rift PlayStation 3 Review - Page 1'. Eurogamer.net. Retrieved 10 November 2010.
  22. ^Helgeson, Matt (22 September 2009). 'All Revved Up With Nowhere To Go - MotorStorm: Pacific Rift - PlayStation 3'. GameInformer.com. Archived from the original on 23 May 2012. Retrieved 10 November 2010.
  23. ^Gori, Andrew (22 October 2008). 'MotorStorm Pacific Rift Review from'. GamePro. Archived from the original on 26 August 2010. Retrieved 10 November 2010.
  24. ^ abKevin VanOrd, GameSpotPosted 23 Oct 2008 6:02 pm PT (28 October 2008). 'MotorStorm: Pacific Rift Review for PlayStation 3'. GameSpot. Archived from the original on 26 October 2011. Retrieved 10 November 2010.
  25. ^ abChris Roper (17 October 2008). 'MotorStorm: Pacific Rift Review - PlayStation 3 Review at IGN'. Ps3.ign.com. Retrieved 10 November 2010.
  26. ^'MotorStorm Pacific Rift Review for from'. 1UP.com. Archived from the original on 16 July 2012. Retrieved 10 November 2010.

External links[edit]

  • MotorStorm Pacific Rift at PlayStation.Com
Retrieved from 'https://en.wikipedia.org/w/index.php?title=MotorStorm:_Pacific_Rift&oldid=949845123'