Daytona Usa Pc

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Immerse yourself in the blistering speed and white-knuckle action of Daytona USA 2001, the enhanced version of the most renowned arcade racing classic of all time, featuring exclusive new tracks, secret un-lockable vehicles and if you have the skill, you can upload/download fastest times and ghost data via the internet ranking board.

  • Developer: Sega AM2
  • Release date: 1996
  • Platform: Windows (PC)
  • Genre: Racing
  • Version: Full Game
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    Daytona USAa is a racing video game developed by Sega AM2 and released by Sega, with a limited release in 1993 followed by a full release in 1994. One of the highest grossing arcade games of all time, Daytona USA was Sega's first title to debut on the Sega Model 2 arcade board, and, at the time of its release, was considered the most visually detailed 3D racing game. Compared to the flat-shaded polygons of its predecessor, Virtua Racing, Daytona's 3D-world was fully texture-mapped, giving it a more realistic appearance. Daytona was one of the first video games to feature filtered, texture-mapped polygons, giving it the most detailed graphics yet seen in a video game up until that time. In single-player mode, Daytona maintained a consistent 60 fps (frames per second) rate, even with multiple opponents on screen, surpassing the motion smoothness of the only other racing game in a comparable graphical arena, Namco's Ridge Racer.

    A slightly updated version of Daytona USA was re-released in arcades in 2010 as Sega Racing Classic.

    On 12 October 2011 Sega announced that Daytona USA would be coming to Xbox Live and PlayStation Network. This also marked the return of the original name. The game saw its release on 25 October for PlayStation Network, and 26 October for Xbox Live Arcade.

    Gameplay

    The player is put behind the wheel of a stock car (known as the Hornet, where the car has a lot of similarities with the NASCAR Chevrolet Lumina), with the choice of three tracks as well as an automatic or manual transmission. The player's objectives are to outrun the competing cars, and complete the race before time runs out.

    Daytona USA offers multiplayer and introduced the possibility of linking four twin cabinets or eight deluxe cabinets to create an eight-player competition. Linked deluxe cabinets may also include a camera pointing towards the drivers seat, linked to a closed-circuit television to show the player on a separate screen. Even though the game was released years before the Daytona USA museum (which featured this game in the attraction's arcade) opened next to the Daytona International Speedway in Daytona Beach, Florida, the International Speedway Corporation had already held the trademark to the name 'Daytona USA.' Any future game would require a license to use the name Daytona USA.citation needed

    Video Review and Screenshots

    • Operating System: Microsoft Windows XP
    • Processor: 90 MHz
    • RAM: 16 MB
    • Video Card: 8MB
    • Hard disk space: 85 MB

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    Daytona USA: Championship Circuit Edition
    Developer(s)Sega
    Publisher(s)Sega
    Composer(s)
    • Kenichi Tokoi
    SeriesDaytona USA
    Platform(s)Sega Saturn, Microsoft Windows
    ReleaseSaturn
    • PAL: November 14, 1996[1]
    • NA: November 21, 1996
    • JP: January 24, 1997 (circuit edition)
    Windows
    Genre(s)Racing
    Mode(s)Single player, multiplayer

    Daytona USA: Championship Circuit Edition is a racing game by Sega, specifically designed for the Sega Saturn. Released in 1996, it is a reworked and extended version of the original Daytona USA, and was developed by the same team that oversaw the Saturn port of Sega Rally Championship,[3] by using a modified version of the Sega Saturn engine of Sega Rally Championship.[4]

    This version was originally released in Europe and North America, with some modifications done in the subsequent Japanese release. Improvements over the original Sega Saturn version of Daytona USA include a drastic reduction in popup, increased framerate (now a consistent thirty frames per second), a new selection of cars, two new courses, a 2-player mode, compatibility with the Saturn's 3D analogue control pad and Arcade Racer steering wheel, and a ghost mode.[3] The European release does not feature the 'black bars' at the top and bottom of the screen that are present in the majority of PAL games of the era[5] - the box boasts 'slick new full screen graphics'.

    Hiding won't help - sudden death brings sawblades, rain of fire and flash floods. Will you be the next Drive Ahead superstar?!Customize your battles or go random for crazy matchups! Share your best Superstar Stadium replays for a shot at featuring inside the game! Drive ahead game free play online. Can you best a monster truck with a go-kart?

    It was also separately released for the Saturn as a Netlink-compatible title, entitled Daytona USA: CCE Netlink Edition.[6]

    Gameplay[edit]

    This is the first version of Daytona USA to name the three tracks present in the original game, rather than using Beginner, Advanced, and Expert.[5] 'Three Seven Speedway' (beginner track), 'Dinosaur Canyon' (advanced track) and 'Seaside Street Galaxy' (expert track). The game also features two brand new circuits, 'National Park Speedway' and 'Desert City'.[4]Daytona USA Deluxe for PC also adds a sixth course, 'Silver Ocean Causeway'.

    Development[edit]

    After finishing the Saturn version of Sega Rally Championship, the development team were planning to do a Saturn conversion of Indy 500, but due to fan demand they undertook Daytona USA: Championship Circuit Edition instead. Work on the game began in March 1996.[4]

    In response to numerous fan complaints that the original Daytona USA soundtrack was inappropriate for a racing game, Sega Europe's in-house composer, Richard Jacques, was tasked with remixing the original songs, along with musicians from both Sega Japan and Sega America.[4]

    The game retained the 'Dancing Jeffry' feature from the Seaside Street Galaxy from the original Daytona USA. Jeffry is one of the main characters from Virtua Fighter; a statue of him was created in the course as a secondary feature.

    Release[edit]

    Due to heavy consumer demand for the game in Europe, Daytona USA: Championship Circuit Edition was released there first, with North American and Japanese versions following some months later - a reverse of the usual pattern.[7]

    Reception[edit]

    Reception
    Review scores
    PublicationScore
    GameSpot6.8/10 (SAT)[8]
    Sega Saturn Magazine90% (SAT)[9]

    Reviewing the Saturn version in GameSpot, Tom Ham called Championship Circuit Edition 'a very impressive sequel that greatly improves upon the original.' He particularly praised the two-player mode, high frame rate, near absence of pop up, and dramatic crash sequences.[8] Rich Leadbetter of Sega Saturn Magazine was also impressed with the graphical features, but strongly objected to the fact that the cars do not handle the same as they did in the arcade and Saturn versions of Daytona USA. He found the music uneven and the two-player mode plagued by clipping on the three original tracks, and concluded, 'Take away the Daytona baggage and essentially you have a different racing game that is very enjoyable to play, looks absolutely fantastic, has five ace tracks, two-player capabilities and loads of lastability. .. It's just a shame that the genius gameplay that made Saturn Daytona USA so great (despite its graphical frailties) isn't here in any way, shape or form.'[9]GamePro's Johnny Ballgame judged it 'a solid sequel' and a strong racer in absolute terms, but concluded that Saturn owners should instead get Andretti Racing, since the Saturn version was being released in stores at the same time and has a much larger number of tracks.[10]

    References[edit]

    1. ^Leadbetter, Rich; Maslolwicz, Mark (December 1996). 'Q&A'. Sega Saturn Magazine. No. 14. Emap International Limited. p. 36.
    2. ^Staff (October 21, 1997). 'Now Shipping'. PC Gamer. Archived from the original on February 18, 1998. Retrieved December 5, 2019.
      Now Shipping: 'Sega's Daytona USA Deluxe, which includes Force Feedback support..'
    3. ^ ab'In the Studio'. Next Generation. No. 22. Imagine Media. October 1996. p. 19.
    4. ^ abcd'Daytona USA: Championship Circuit Edition'. Sega Saturn Magazine. No. 12. Emap International Limited. October 1996. pp. 12–14.
    5. ^ abLeadbetter, Rich (December 1996). 'Daytona Rally Deluxe'. Sega Saturn Magazine. No. 14. Emap International Limited. pp. 56–63.
    6. ^Scary Larry (August 1997). 'NetLink: The Saturn Savior?'. GamePro. No. 107. IDG. pp. 22–23.
    7. ^Nutter, Lee; Leadbetter, Rich (September 1997). 'A Virtually Perfect Mag'. Sega Saturn Magazine. No. 23. Emap International Limited. pp. 36–37. Retrieved November 2, 2019.
    8. ^ abHam, Tom (December 1, 1996). 'Daytona Championship Review'. GameSpot. Retrieved 8 March 2018.
    9. ^ abLeadbetter, Rich (December 1996). 'Review: Daytona Championship Circuit Edition'. Sega Saturn Magazine. No. 14. Emap International Limited. pp. 68–69.
    10. ^'Daytona USA Championship Circuit Edition'. GamePro. No. 101. IDG. February 1997. p. 90.
    Retrieved from 'https://en.wikipedia.org/w/index.php?title=Daytona_USA:_Championship_Circuit_Edition&oldid=935926152'